Increasing Innovation: A Trilogy of Experiments Towards a Design-by-Analogy Method

Author(s):  
J. S. Linsey ◽  
J. P. Laux ◽  
E. Clauss ◽  
K. L. Wood ◽  
A. B. Markman

Design by analogy is a noted approach for conceptual design. This paper seeks to develop a robust design-by-analogy method. This endeavor is sought through a series of three experiments focusing on understanding the influence of representation on the design-by-analogy process. The first two experiments evaluate the effects of analogous product description—presented in either domain-general or domain-specific language—on a designer’s ability to later use the product to solve a novel design problem. Six different design problems with corresponding analogous products are evaluated. The third experiment in the series uses a factorial design to explore the effects of the representation (domain specific or general sentinel descriptions) for both the design problem and the analogous product on the designer’s ability to develop solutions to novel design problems. Results show that a more general representation of the analogous products facilitates later use for a novel design problem. The highest rates of success occur when design problems are presented in domain specific representations and the analogous product is in a domain general representation. Other insights for the development of design by analogy methods and tools are also discussed.

Author(s):  
Jessica Ray ◽  
Ajav Brahmakshatriya ◽  
Richard Wang ◽  
Shoaib Kamil ◽  
Albert Reuther ◽  
...  

2021 ◽  
Vol 1 ◽  
pp. 3041-3050
Author(s):  
Georgios Koronis ◽  
Hernan Casakin ◽  
Arlindo Silva ◽  
Jacob Kai Siang Kang

AbstractThis study centers on using different types of brief information to support creative outcomes in architectural and engineering design and its relation to design expertise. We explore the influence of design briefs characterized by abstract representations and/or instructions to frame design problems on the creativity of concept sketches produced by novice and advanced students. Abstract representations of problem requirements served as stimuli to encourage associative thinking and knowledge transfer. The Ishikawa/Fishbone Diagram was used to foster design restructuring and to modify viewpoints about the main design drives and goals. The design outcomes generated by novice and advanced engineering/architecture students were assessed for their creativity using a pairwise experimental design. Results indicated that advanced students generated more novel design solutions while also contributing the most useful solutions overall. Implications for creativity in design education and professional practice are presented. Educational programs aimed at promoting creativity in the design studio may find it helpful to consider that the way design briefs are constructed can either promote or inhibit different aspects of design creativity.


2021 ◽  
Vol 205 ◽  
pp. 102610
Author(s):  
Davide Ancona ◽  
Luca Franceschini ◽  
Angelo Ferrando ◽  
Viviana Mascardi

2021 ◽  
pp. 102642
Author(s):  
Xiomarah Guzmán-Guzmán ◽  
Edward Rolando Núñez-Valdez ◽  
Raysa Vásquez-Reynoso ◽  
Angel Asencio ◽  
Vicente García-Díaz

2014 ◽  
Vol 35 (3) ◽  
pp. 232-272 ◽  
Author(s):  
Diana P. Moreno ◽  
Alberto A. Hernández ◽  
Maria C. Yang ◽  
Kevin N. Otto ◽  
Katja Hölttä-Otto ◽  
...  

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