Immersive Virtual Reality System for Treatment of Phantom Limb Pain (PLP)

Author(s):  
Mario Covarrubias Rodriguez ◽  
Beatrice Aruanno ◽  
Monica Bordegoni ◽  
Mauro Rossini ◽  
Franco Molteni

This paper presents an immersive virtual reality system (IVRS) that has been designed for unilateral amputees in order to reduce the phantom limb pain (PLP). The patient’s healthy limb is tracked by using a motion sensor. Data of the limb in motion are used as input parameters to move the phantom limb in the immersive virtual reality system. In this way, the patient has the illusion of moving the phantom limb while moving the real and contra-lateral limb. The system has been implemented by using low cost and open technologies, and combines the Oculus Rift SDK2 device, the LeapMotion device, a motion sensor, and an engine for interactive 3D content and gaming generation (Unity 3D). The Oculus Rift head mounted display is used to provide the immersive experience.

Author(s):  
Akhan Akbulut ◽  
Feray Gungor ◽  
Ela Tarakci ◽  
Abdurrahman Cabuk ◽  
Muhammed Ali Aydin

2007 ◽  
Vol 29 (18) ◽  
pp. 1465-1469 ◽  
Author(s):  
Craig D. Murray ◽  
Stephen Pettifer ◽  
Toby Howard ◽  
Emma L. Patchick ◽  
Fabrice Caillette ◽  
...  

2016 ◽  
Vol 16 (1) ◽  
pp. 58-63 ◽  
Author(s):  
Bartal Henriksen ◽  
Ronni Nielsen ◽  
Laszlo Szabo ◽  
Nicolaj Evers ◽  
Martin Kraus ◽  
...  

This paper describes the implementation of a phantom limb pain (PLP) home-based system using virtual reality (VR) and a motion sensor to immerse the users in a virtual environment (VE). The work is inspired by mirror therapy (MT), which has been used to relieve PLP. The target patient group focuses on unilateral upper-limb amputees with phantom pain. Using a motion sensor, the system tracks the movement of a user's hand and translates it onto the virtual hand. The system consists of exercises including opening and closing the hand, rotating the hand, and finer finger movements. These exercises are conveyed in the VR as three games: (1) A bending game, where the patients have to bend a rod, (2) a box game where the patients pick up and place boxes with their hands, (3) and a button memory game where the patients have to push buttons in a given sequence. These games were tested on twelve healthy participants to evaluate if the games encouraged similar movements as in MT. Prior to the experiment a preliminary test was conducted on an amputee with PLP to gather qualitative feedback from an end-user. The results indicated that the games did convey the exercises from the MT, although further testing is needed.


Author(s):  
Craig D. Murray ◽  
Stephen Pettifer ◽  
Toby Howard ◽  
Emma Patchick ◽  
Fabrice Caillette ◽  
...  

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