Wide gamut lighting and color contrast in anomalous trichromacy

Author(s):  
Daniel S. Joyce ◽  
Lorne A. Whitehead ◽  
Michael A. Webster
Keyword(s):  
Author(s):  
David L. Post ◽  
Edward B. Costanza ◽  
Thomas M. Lippert

2013 ◽  
pp. 130628095601001
Author(s):  
Steve N. H. Tsang ◽  
Alan H. S. Chan ◽  
R. F. Yu
Keyword(s):  

Mathematics ◽  
2021 ◽  
Vol 9 (6) ◽  
pp. 595
Author(s):  
Huajun Song ◽  
Rui Wang

Aimed at the two problems of color deviation and poor visibility of the underwater image, this paper proposes an underwater image enhancement method based on the multi-scale fusion and global stretching of dual-model (MFGS), which does not rely on the underwater optical imaging model. The proposed method consists of three stages: Compared with other color correction algorithms, white-balancing can effectively eliminate the undesirable color deviation caused by medium attenuation, so it is selected to correct the color deviation in the first stage. Then, aimed at the problem of the poor performance of the saliency weight map in the traditional fusion processing, this paper proposed an updated strategy of saliency weight coefficient combining contrast and spatial cues to achieve high-quality fusion. Finally, by analyzing the characteristics of the results of the above steps, it is found that the brightness and clarity need to be further improved. The global stretching of the full channel in the red, green, blue (RGB) model is applied to enhance the color contrast, and the selective stretching of the L channel in the Commission International Eclairage-Lab (CIE-Lab) model is implemented to achieve a better de-hazing effect. Quantitative and qualitative assessments on the underwater image enhancement benchmark dataset (UIEBD) show that the enhanced images of the proposed approach achieve significant and sufficient improvements in color and visibility.


2021 ◽  
pp. 1-23
Author(s):  
Shashank Kumar ◽  
Jeevitha Shree DV ◽  
Pradipta Biswas

BACKGROUND: Web accessibility is one of the most important aspects of building a website. It is important for web developers to ensure that their website is accessible according to WCAG standards for people with different range of abilities. There is plethora of tools for ensuring conformance to WCAG standards but not many studies compared performance of automatic WCAG tools. OBJECTIVE: This paper compares a set of ten WCAG tools and their results in terms of ease of comprehension and interpretation by web developers. We proposed a Common User Profile format to help personalize contents of website making it accessible to people with different range of abilities. METHODS: We selected ten WCAG tools from World Wide Web Consortium (W3C) to evaluate landing pages of two popular websites. For each webpage, we identified accessibility issues and recommended alternate suggestions to help developers improve accessibility. Further, we highlighted accessibility issues that cannot be captured only through conformance to WCAG tools; and proposed additional methods to evaluate accessibility through an Inclusive User Model. We then demonstrated how simulation of user interaction can capture usability and accessibility issues that are not detected through only syntactic analysis of websites’ content. Finally, we proposed a Common User Profile format that can be used to compare and contrast accessibility systems and services, and to simulate and personalize interaction for users with different range of abilities. RESULTS AND CONCLUSIONS: After careful evaluation of two websites using the ten tools, we noted that, both websites lacked color contrast between background and foreground; lack of sign language alternatives; opening of pop-ups without proper warnings and so on. Further, results from comparative analysis of selected web accessibility tools noted that, there is no single tool that can be found ideal in all aspects. However, from our study, Utilitia Validator by Utilitia SP. z O.O was considered the most feasible tool. By rectifying and incorporating issues and alternate suggestions by simulation study and Common User Profile format respectively, developers can improve both websites making it accessible to maximum audience.


2005 ◽  
Vol 101 (1) ◽  
pp. 267-282
Author(s):  
Seiyu Sohmiya

In van Tuijl's neon configurations, an achromatic line segment on a blue inducer produces yellowish illusory color in the illusory area. This illusion has been explained based on the idea of the complementary color induced by the blue inducer. However, it is proposed here that this illusion can be also explained by introducing the assumption that the visual system unconsciously interprets an achromatic color as information that is constituted by transparent and nontransparent colors. If this explanation is correct, not only this illusion, but also the simultaneous color contrast illusion can be explained without using the idea of the complementary color induction.


2006 ◽  
Vol 23 (3-4) ◽  
pp. 597-601 ◽  
Author(s):  
MARIS OZOLINSH ◽  
MICHÉLE COLOMB ◽  
GATIS IKAUNIEKS ◽  
VARIS KARITANS

Perception of different color contrast stimuli was studied in the presence of light scattering: in a fog chamber in Clermont-Ferrand and in laboratory conditions where light scattering of similar levels was obtained, using different light scattering eye occluders. Blue (shortest wavelength) light is scattered in fog to the greatest extent, causing deterioration of vision quality especially for the monochromatic blue stimuli. However, for the color stimuli presented on a white background, visual acuity in fog for blue Landolt-C optotypes was higher than for red and green optotypes on the white background. The luminance of color Landolt-C optotypes presented on a LCD screen was chosen corresponding to the blue, green, and red color contributions in achromatic white stimuli (computer digital R, G, or B values for chromatic stimuli equal to RGB values in the achromatic white background) that results in the greatest luminance contrast for the white–blue stimuli, thus advancing the visual acuity for the white-blue stimuli. Besides such blue stimuli on the white background are displayed with a uniform, spatially unmodulated distribution of the screen blue phosphor emission over the entire area of the screen including the stimulus C optotype area. It follows that scattering, which has the greatest effect on the blue component of screen luminance, has the least effect on the perception of white–blue stimuli.


Author(s):  
Xian Wu ◽  
Jenay M. Beer

Telepresence has the potential to assist older adults to stay socially connected and to access telehealth. Telepresence was initially created for office use, thus the usability of telepresence for older adults remains unknown and there is a lack of design recommendations, particularly those with an emphasis on users’ age-related needs and limitations. To bridge the gap, this study assessed two telepresence user interfaces (UIs). One UI was designed to mimic common features founds in commercially available telepresence systems. Another UI was designed based on design guidelines for older adults. Each UI was integrated to a virtual driving environment created via Unity. To assess the usability of both UIs, thirty older adults participated in usability testing. Questionnaires and semi-structured interview were administered following each UI test sessions. Results of this study provide insight on what usability features are critical for the aging population to use telepresence, such as high color contrast, automated controls, and consistent icons.


2021 ◽  
Vol 263 (3) ◽  
pp. 3845-3853
Author(s):  
Rizky Octaviani ◽  
Diandra Rizkiyani ◽  
Anugrah Sabdono Sudarsono ◽  
Sugeng Joko Sarwono

A café is a type of restaurant that typically serves coffee and tea, in addition to light refreshments such as baked goods or snacks. Nowadays, students also consider cafés as a social place to do various activities. The different activities might need a different environment. However, the existing studies regarding the soundscape in a café do not consider the different activities and only focus on the auditory aspects. In this study, the activities in a café and the important audio-visual aspects are identified. This information is beneficial to design appropriate cafés environment for different student activities. The data were collected using an online survey. The survey asked several pieces of information such as activity preference and audio-visual preference. The survey shows that the students' activities in a café are classified into four types: discussion-chatting (27%), group-studying (27%), eating drinking (20%), self-studying (16.5%), and others (9.6%). The survey also shows the five most important audio and visual aspects in a café: general noise (13.61%), dynamics (8.9%), the loudness of music (8.12%), color contrast (8.12%), and hubbub (7.85%).


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