Case Studies and Engineering Applications

2009 ◽  
Vol 33 (2) ◽  
pp. 91-97 ◽  
Author(s):  
Noriaki Matsuki ◽  
Motohiro Takeda ◽  
Masahiro Yamano ◽  
Yohsuke Imai ◽  
Takuji Ishikawa ◽  
...  

Current engineering applications in the medical arena are extremely progressive. However, it is rather difficult for medical doctors and engineers to discuss issues because they do not always understand one another's jargon or ways of thinking. Ideally, medical engineers should become acquainted with medicine, and engineers should be able to understand how medical doctors think. Tohoku University in Japan has managed a number of unique reeducation programs for working engineers. Recurrent Education for the Development of Engineering Enhanced Medicine has been offered as a basic learning course since 2004, and Education through Synergetic Training for Engineering Enhanced Medicine has been offered as an advanced learning course since 2006. These programs, which were developed especially for engineers, consist of interactive, modular, and disease-based lectures (case studies) and substantial laboratory work. As a result of taking these courses, all students obtained better objective outcomes, on tests, and subjective outcomes, through student satisfaction. In this article, we report on our unique biomedical education programs for engineers and their effects on working engineers.


2009 ◽  
Vol 40 (10) ◽  
pp. 1095
Author(s):  
Eyup Bağci ◽  
İsmail Bican ◽  
Mehmet Ermurat ◽  
Selahattin Uysal ◽  
Bülent Kaya

Author(s):  
Harriet B. Nembhard ◽  
Elizabeth A. Cudney ◽  
Katherine M. Coperich

2017 ◽  
Vol 8 (4) ◽  
pp. 64-73 ◽  
Author(s):  
Filip Górski

Abstract The paper presents a novel methodology of building industrial Virtual Reality applications with use of a knowledge-based approach. Virtual Reality is becoming more and more wide-spread in engineering applications. However, most solutions are immediate and not flexible, especially in maintenance. Traditional way of programming VR applications makes all the knowledge about a product or a process hard-coded, effectively losing access to it from the outside of the programming software. Besides, making new solutions without any methodology whatsoever makes the process longer and less effective. The author proposes to use general rules of available Knowledge Engineering methodologies in order to make the process of building VR applications more effective and to ensure their flexibility and access to stored knowledge, even after an application is deployed. The presented methodology is supported with practical case studies.


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