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2022 ◽  
pp. 782-794
Author(s):  
Anna Maria Murdaca ◽  
Rosa Angela Fabio ◽  
Tindara Caprì

The aim of the work is to present the potential use of various technologies in special needs teaching, demonstrating how their use may enhance some basic learning processes in individuals with disabilities. A detailed analysis of national and international literature revealed that most studies have demonstrated that ICT use plays an important role in supporting students with intellectual disability. This article presents two studies. The main objective was to study the role of eye-gaze digital games to improve attentional and motivation abilities in two groups: girls with Rett Syndrome (RTT) and children with Attention-Deficit Hyperactivity Disorder (ADHD).


2022 ◽  
Vol 13 (1) ◽  
pp. 113-126
Author(s):  
Jarwandi Jarwandi ◽  
Heldy Ramadhan Putra Pembangunan

The purpose of this study was to determine the role of the world of education in preventing corruption through inculcating anti-corruption values ​​in the curriculum. The method used in this article is a qualitative method. Judging from the type, this article is a literature review. From the research, the results show that the instilling of anti-corruption character values ​​in the curriculum can be implemented at every level of education, and can be implemented in all subjects with due regard to management, principles and principles of the curriculum. Anti-corruption in chemistry learning in schools can be implemented by inserting each lesson, the Problem Basic Learning (PBL) approach model, making LKPD with the ADDIE approach model, the ethnoscience approach, integrating chemistry material with increasing faith and piety, instilling religious attitudes by inserting verses of the Koran and the Prophet's Hadith on learning materials, strong cooperation of all stakeholders to create conducive conditions.


IARJSET ◽  
2021 ◽  
Vol 8 (12) ◽  
Author(s):  
Victor M. Chi Pech ◽  
Lizzie E. Narváez Díaz ◽  
Erika R. Llanes Castro
Keyword(s):  

2021 ◽  
Vol 4 (4) ◽  
pp. 118-122
Author(s):  
Tan Kooi Lim ◽  
Ahmad Zumali Mohammad ◽  
Mohd Noor Bin Ismail

This Basic Arduino Learning Kit in Robotics is developed to help someone who wants to learn the basic concepts of Arduino and its operation in the field of robotics which is becoming increasingly important in our daily lives. In this learning kit, it provides three practical works that allow students to deepen their knowledge of the Arduino Uno microcontroller in robotics step by step. In Practical Work 1, students are exposed to the experiment of lighting three LED lights with pattern of running lights and flashing lights. In Practical Work 2, students are exposed to measurement work using ultrasonic detector and displaying its reading on a computer screen and on the screen of a mobile phone with the Android operating system via a Bluetooth module. In Practical Work 3, students are shown how to build a three -wheeled prototype robot and how to control the robot using a mobile phone with the Android operating system. The effectiveness of this learning kit has been tested in a learning workshop on 21 Pre-Diploma students of the Session of June 2020 Polytechnic of Sultan Mizan Zainal Abidin and has shown very encouraging feedback.


2021 ◽  
Vol 4 (2) ◽  
pp. 237-248
Author(s):  
Hendro Welas Setiawan ◽  
Muchlas Muchlas

The objectives of this study were to: (1) develop a blended learning model using Android-based learning media for basic electrical electronics subjects; and (2) determine the effectiveness and level of student satisfaction with the developed model. This study used the Research and Development method with the ADDIE development model which consisted of defining, designing, developing, implementing and evaluating stages. The research subjects consisted of 2 media expert validators, 2 material expert validators, and 31 product trial students. The research instrument used a questionnaire for media experts and material experts, as well as tests and questionnaires for students. The level of student satisfaction with the developed model was determined by the percentage technique, while the product testing was carried out with an experimental design (before-after) and a one group pretest-posttest pattern. This study produces a blended learning model using educational game media based on android for basic electrical electronics subjects. The results showed that the product developed obtained a validity score of 82.5% from media experts who were on valid criteria and a score of 93.7% from material experts was in very valid criteria. The model developed can be used effectively for basic learning of electronic electricity in vocational schools, which is shown by the post-test average score of 80.97, which is higher than the pre-test average score of 64.09. The level of student satisfaction with the product developed was very good with an average score of 85.8 on a scale of 100.  


Author(s):  
Farah Izzati Md Rashid ◽  
Mohd Hishamuddin Abdul Rahman

Aplikasi Pocket Lingua Sign ini merupakan satu aplikasi yang dibangunkan untuk membantu masyarakat yang ingin mempelajari dan memahami Bahasa isyarat pada peringkat awal. Perkara ini juga memberi pendedahan kepada orang yang kurang mengetahui berkenaan Bahasa isyarat. Untuk projek ini, sistem ini menggunakan model ADDIE. Antara kelebihan menggunakan model ADDIE ini ialah dapat menyusun projek ini mengikut kerangka masa yang ditetapkan. Bedasarkan kaedah analisis yang dilaksanakan projek ini menumpukan kepada pembelajaran asas Bahasa isyarat. Pengujian telah dijalankan melalui pengedaran soal selidik di dalam bentuk Goofle Form. Kebanyakan pengguna bersetuju dengan aplikasi ini. Aplikasi Pocket Lingua Sign ini juga menggunakan media interaktif seperti video dan gambar. Hal ini kerana, penggunaan sebegini lebih mempercepatkan proses pemahaman pembelajaran terutama secara visual. Pada masa akan datang, diharapkan aplikasi ini mempunayi lebih banyak maklumat supaya pengguna lebih berpuas hati. Secara kesimpulannya, aplikasi ini dapat memudahkan pengguna untuk mencari bahan maklumat berkenaan Bahasa isyarat tangan. Development of "Pocket Lingua Sign" Mobile Application for Sign Language Learning Abstract: This Pocket Lingua Sign application is an application developed to help people who want to learn and understand sign language at an early stage. This also gives exposure to people who do not know much about sign language. For this project, the system uses the ADDIE model. Among the advantages of using this ADDIE model is to be able to organize this project according to a set time frame. Based on the analytical method implemented, this project focuses on the basic learning of sign language. Testing was conducted through the distribution of questionnaires in the form of Goofle Form. Most users agree with this application. The Pocket Lingua Sign application also uses interactive media such as videos and images. This is because, such use speeds up the process of understanding learning, especially visually. In the future, it is hoped that this application has more information so that users are more satisfied. In conclusion, this application can make it easier for users to find information materials regarding hand sign language. Keywords: Learning Tool, Mobile Application, Sign Language.


2021 ◽  
Author(s):  
zhongbin su ◽  
jiaqi luo ◽  
yue wang ◽  
qingming kong ◽  
baisheng dai

Abstract Pest infestations on wheat, corn, soybean, and other crops can cause substantial losses to their yield. Early diagnosis and automatic classification of various insect pest categories are of considerable importance for accurate and intelligent pest control. However, given the wide variety of crop pests and the high degree of resemblance between certain pest species, the automatic classification of pests can be very challenging. To improve the classification accuracy on publicly available D0 dataset with 40 classes, this paper compares studies on the use of ensemble models for crop pests classification. First, six basic learning models as Xception, InceptionV3, Vgg16, Vgg19, Resnet50, MobileNetV2 are trained on D0 dataset. Then, three models with the best classification performance are selected. Finally, the ensemble models, i.e, linear ensemble named SAEnsemble and nonlinear ensemble SBPEnsemble, are designed to combine the basic learning models for crop pests classification. The accuracies of SAEnsemble and SBPEnsemble improved by 0.85% and 1.49% respectively compared to basic learning model with the highest accuracy. Comparison of the two proposed ensemble models show that they have different performance under different condition. In terms of performance metrics, SBPEnsemble giving accuracy of classification at 96.18%, is more competitive than SAEnsemble.


Author(s):  
Jane Savitri ◽  
Sharon Charish Abigail Wigoeno ◽  
Kristofer Biaggi Susanto

Dalam dunia pendidikan, orangtua merupakan partner guru di sekolah. Mereka memiliki peran untuk memfasilitasi learning dan berbagai aspek perkembangan siswa. Sebagian besar orangtua belum pernah belajar tentang bagaimana mereka dapat memfasilitasi anak-anaknya belajar. Belajar bukan sekedar belajar secara akademik, dengan mengajarkan Matematika, Biologi, Ilmu Pengetahuan Sosial, dan sebagainya, namun terlebih penting lagi pagi anak-anak yang berada pada usia dini dan Sekolah dasar untuk mengetahui berbagai keterampilan dasar Learning yang akan menolong anak-anak mengembangkan pengetahuan dan keterampilan belajarnya pada usia yang lebih besar atau pada tingkat pendidikan yang lebih tinggi. Terdapat cukup banyak kasus mengindikasikan bahwa siswa PAUD, SD, SMP bahkan SMA mengalami hambatan dalam belajar. Bentuk-bentuk hambatan dalam belajar ini seperti rentang perhatian yang pendek, kesulitan konsentrasi, sulit mengingat materi yang disampaikan guru, bahkan sulit memahami instruksi guru dan orangtua. Pendekatan yang terbukti efektif untuk diterapkan dalam mengembangkan kemampuan belajar dasar (basic learning ability) siswa, yaitu menggunakan pendekatan aktivitas gerak. Pengabdian kepada Masyarakat (PkM) dalam bentuk psikoedukasi ini diberikan kepada para orangtua siswa di Sekolah Klasikal Terang Nusantar dan PUSPA (Pusat Pengembangan Anak) Terang Nusantara di Bandung. Melalui topik bahasan yang diberikan berharap orangtua dapat mengajak anak-anaknya bergerak dan melakukan permainan edukatif yang dapat meletakkan dasar-dasar/ fondasi yang kuat bagi perkembangan kemampuan belajar anak-anak mereka. Hasil evaluasi kegiatan melalui metode survei menunjukkan respon yang positif dari orangtua, demikian pula dengan hasil evaluasi berdasarkan pengetahuan dan sikap orang tua untuk mengaplikasikan materi yang dipelajari. Psikoedukasi ini dapat dilakukan pada orangtua siswa di sekolah lainnya.


Author(s):  
Givson H. Siregar ◽  
Hamonangan Tambunan

Abstract This research was conducted to find out whether there is an influence of the Discovery Learning learning model on student learning outcomes in the basic subjects of electricity and electronics for class X electrical power installations (TITL) in Vocational Schools for the 2019/2020 school year. This type of research is factorial. The population in this study were students of class X TITL SMK Negeri 1 Percut Sei Tuan and class X TITL students of SMKN 5 Medan. The sample of this study consisted of 2 classes, namely the experimental class which was taught using the Discovery Learning model and the control class which was taught using the Expository learning model. The data collection technique is done by using a test technique using multiple choice questions that have been tested for validity, reliability, level of difficulty and differentiating power of questions. The results showed that the results of hypothesis testing with the t-Ha test were accepted, there was an influence on the basic learning outcomes of electricity and electronics using the Discovery Learning learning model. Keywords: Discovery Learning Learning Model, Expository, Learning Outcomes. AbstrakPenelitian ini dilakukan untuk mengetahui apakah ada pengaruh model pembelajaran Discovery Learning terhadap hasil belajar siswapada mata pelajaran dasar listrik dan elektronika kelas x instalasi  tenaga listrik (TITL) di SMK tahun ajaran 2019/2020. Jenis penelitian ini adalah Faktorial. Populasi dalam penelitian ini adalah siswa kelas X TITL SMK Negeri 1 Percut Sei Tuan dan siswa kelas X TITL SMKN 5 Medan. Sampel penelitian ini sebanyak 2 kelas yaitu kelas eksperimen yang diajarkan dengan menggunakan model pembelajaran Discovery Learning dan kelas kontrol yang diajarkan dengan model pembelajran Ekspositori. Teknik pengumpulan data dilakukan dengan teknik tes menggunakan soal pilihan ganda yang telah teruji validitas, realibilitas, tingkat kesukaran dan daya  beda soal. Hasil penelitian menunjukkan  bahwa hasil uji hipotesis dengan uji t Ha diterima, terdapat pengaruh hasil belajar dasar listrik dan elektronika dengan menggunakan model pembelajaran Discovery Learning. Kata kunci : Model Pembelajaran Discovery Learning, Ekspositori, Hasil Belajar


2021 ◽  
Vol 15 (5) ◽  
pp. 247-282
Author(s):  
Cinthia M. Chong

This study conducted a basic learning performance diagnosis for each College English course falling under the purview of basic general education. In line with the five core competencies of I University, the area of foreign language in basic general education focused on communication competency. This study explored the reactions of students taking College English courses to examine whether each course matched the core competency focused on communication, especially the basic learning competence for English communication skills and experiences acquired through the knowledge provided and what changes were needed in the curriculum to improve students’ English communication competence. Through a survey, educational improvements recognized by students who participated in College English I (reading), College English II (listening), and College English III (speaking) classes were compared and analyzed. The performance diagnosis for the study aimed to measure learning performance obtained through each course and utilize it as a basic mean for improving curricula for College English courses. For performance diagnosis, the Learning Performance Diagnosis Tool developed by the Korea National Institute for General Education’s General Education Standards in 2016 was selected. Diagnosis questions from the areas of “basic learning competency” and “knowledge and experience” were selected, and each question was measured using a 5-point Likert scale. The performance diagnosis survey involved 1,366 of 2,063 students (66.2%) in all three courses. Based on the analysis result, students reported that their English communication competency had improved in each course. This result could be interpreted as indicating that the core competency pursed in the area of foreign language at I University and the direction of education pursued in College English courses were appropriate. However, slightly different from basic learning competence area, the performance indicators relating to class activities questions in knowledge and experience area were found to be lower than that of other questions. During the semester, online and offline classes had been conducted depending on the COVID-19 situation, and it can be assumed that this situation resulted in many inconveniences in terms of utilizing effective class activities where students could interact with the professor and classmates. It also seemed urgent to develop effective non-face-to-face or online class activities to prepare for the COVID-19 pandemic era.


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