Corrigendum to “Reverse engineering applications for recovery of broken or worn parts and re-manufacturing: Three case studies”[Advances in Software Engineering 40/6 (2009) 407–418]

2011 ◽  
Vol 42 (1-2) ◽  
pp. 55
Author(s):  
Eyup Bagci
2009 ◽  
Vol 40 (10) ◽  
pp. 1095
Author(s):  
Eyup Bağci ◽  
İsmail Bican ◽  
Mehmet Ermurat ◽  
Selahattin Uysal ◽  
Bülent Kaya

Author(s):  
Salamah Salamah ◽  
Massood Towhidnejad ◽  
Thomas Hilburn

While many Software Engineering (SE) and Computer Science (CS) textbooks make use of case studies to introduce difference concepts and methods, the case studies introduced by these texts focus on a specific life-development phase or a particular topic within software engineering object-oriented design and implementation or requirements analysis and specification. Moreover, these case studies usually do not come with instructor guidelines on how to adopt the introduced material to the instructor’s teaching style or to the particular level of the class or students in the class. The DigitalHome Case Study aims at addressing these shortcomings by providing a comprehensive set of artifacts associated with the full software development life-cycle. The project provides an extensive set of case study modules with exercises for teaching different topics in software engineering and computer science, as well as guidance for instructors on how to use these case modules. In this chapter, the authors motivate the use of the case study approach in teaching SE and CS concepts. They provide a description of the DigitalHome case study and the associated artifacts and case modules. The authors also report on the use of the developed material.


Author(s):  
Salamah Salamah ◽  
Massood Towhidnejad ◽  
Thomas Hilburn

While many Software Engineering (SE) and Computer Science (CS) textbooks make use of case studies to introduce difference concepts and methods, the case studies introduced by these texts focus on a specific life-development phase or a particular topic within software engineering object-oriented design and implementation or requirements analysis and specification. Moreover, these case studies usually do not come with instructor guidelines on how to adopt the introduced material to the instructor's teaching style or to the particular level of the class or students in the class. The DigitalHome Case Study aims at addressing these shortcomings by providing a comprehensive set of artifacts associated with the full software development life-cycle. The project provides an extensive set of case study modules with exercises for teaching different topics in software engineering and computer science, as well as guidance for instructors on how to use these case modules. In this chapter, the authors motivate the use of the case study approach in teaching SE and CS concepts. They provide a description of the DigitalHome case study and the associated artifacts and case modules. The authors also report on the use of the developed material.


Author(s):  
Minh Ngoc Ngo

Due to the need to reengineer and migrating aging software and legacy systems, reverse engineering has started to receive some attention. It has now been established as an area in software engineering to understand the software structure, to recover or extract design and features from programs mainly from source code. The inference of design and feature from codes has close similarity with data mining that extracts and infers information from data. In view of their similarity, reverse engineering from program codes can be called as program mining. Traditionally, the latter has been mainly based on invariant properties and heuristics rules. Recently, empirical properties have been introduced to augment the existing methods. This article summarizes some of the work in this area.


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