THREE PROBLEMS ABOUT DYNAMIC CONVEX HULLS
We present three results related to dynamic convex hulls: • A fully dynamic data structure for maintaining a set of n points in the plane so that we can find the edges of the convex hull intersecting a query line, with expected query and amortized update time O( log 1+εn) for an arbitrarily small constant ε > 0. This improves the previous bound of O( log 3/2n). • A fully dynamic data structure for maintaining a set of n points in the plane to support halfplane range reporting queries in O( log n+k) time with O( polylog n) expected amortized update time. A similar result holds for 3-dimensional orthogonal range reporting. For 3-dimensional halfspace range reporting, the query time increases to O( log 2n/ log log n + k). • A semi-online dynamic data structure for maintaining a set of n line segments in the plane, so that we can decide whether a query line segment lies completely above the lower envelope, with query time O( log n) and amortized update time O(nε). As a corollary, we can solve the following problem in O(n1+ε) time: given a triangulated terrain in 3-d of size n, identify all faces that are partially visible from a fixed viewpoint.