GAME: an object-oriented approach to computer animation in flexible manufacturing system modelling

1991 ◽  
Vol 21 (3) ◽  
pp. 217-227 ◽  
Author(s):  
Daniel Breugnot ◽  
Michel Gourgand ◽  
David Hill ◽  
Patrick Kellert
Author(s):  
Tauseef Aized ◽  
◽  
Koji Takahashi ◽  
Ichiro Hagiwara ◽  

The objective of this study is to analyse a pull type multi-product, multi-line and multi-stage flexible manufacturing system whose resources are subject to planned and unplanned breakdown conditions. To ensure a continual supply of the finished products, under breakdown conditions, the parts/materials move through alternate routes exhibiting routing flexibility. The machine resources are flexible in this study and are capable to produce more than one item. Every machining and assembly station has been equipped with automated inspection units to ensure the quality of the products. The system is modelled through coloured Petri net method and the impact of input factors has been shown on the performance of the system.


2002 ◽  
Vol 35 (1) ◽  
pp. 379-384 ◽  
Author(s):  
E. Villani ◽  
P.E. Miyagi ◽  
R. Valette

2009 ◽  
Vol 25 (03) ◽  
pp. 168-173
Author(s):  
Ji Wang ◽  
Yujun Liu ◽  
Zhuoshang Ji ◽  
Yanping Deng ◽  
Yuanyuan Zheng

The hull job shop in a shipyard is a typical flexible manufacturing system (FMS), the flexibility and efficiency of which largely depends on the level of FMS scheduling. In this paper, the Object-Oriented Colored Petri Net (OOCPN) is used to build the FMS model for the hull job shop. A four-step modeling method of FMS has been developed to successfully simulate the scheduling of the hull job shop.


Sign in / Sign up

Export Citation Format

Share Document