Designing the user experience in iTV-based interactive learning objects

Author(s):  
Diogo S. Martins ◽  
Lílian S. Oliveira ◽  
Maria da Graça C. Pimentel
2020 ◽  
Author(s):  
Elliot Diaz ◽  
Carlos Pacheco ◽  
Carlos Rosaly ◽  
Michael Figueroa ◽  
Eddalis Batista ◽  
...  

2018 ◽  
Vol 197 ◽  
pp. 16008
Author(s):  
Dian Kusumasari ◽  
Danang Junaedi ◽  
Emil Robert Kaburuan

This research focused on ADHD children with problems such as lack of attention, hyperactive, and impulsive that affect their school academic skills. Educational disturbances found in children with ADHD at Elementary School are low interest in learning, weak memorizing, unenthusiastic with large text and lack of concentration. They have less interest in Social Science Subjects. There are some learning applications developed to help children learn social science. However, there is none focused on ADHD children. Thus, a study was conducted to determine the user interface model of interactive learning application of social science subjects in accordance with user experience in ADHD children by implementing the Children-Centered Design method. Then we analyzed the application usability level measured using USE Questionnaire. The usability testing of the prototype has resulted in average usability of 90.05%, this shows the category of application is very good and can be used for children ADHD.


Author(s):  
Nor Aida Md Madi ◽  
Nur Safinas Albakry ◽  
Norshahila Ibrahim

Education is experiencing rapid revolution from the chalk to the computer. Since then, education and technology are moving forward with advanced technology. Furthermore, with the positive impact derived from previous research, Augmented Reality (AR) started to play a role in education either in learning or teaching. Thus, the aim of this paper is to explore the elements will be implemented in the development of Hajj AR mobile application for learning Hajj among the children in Malaysia. In the preliminary study, a survey using an open-ended and closed-ended questionnaire was conducted among experienced teachers. The findings from the survey revealed that the elements of AR could be implemented in the Hajj AR mobile application as an interactive learning tool. Thus, a Hajj AR mobile application will be developed by implementing the findings obtained in the preliminary study to evaluate the user-experience among the children who are using the AR mobile application when learning Hajj. In conclusion, this mobile application could attract and provide creative information to children in learning about Hajj through AR.


2021 ◽  
Author(s):  
Fabiola Talavera-Mendoza ◽  
Alexander Rey Cayro Mamani ◽  
David Alberto Deza Veliz

2009 ◽  
Vol 41 (3) ◽  
pp. 151-155 ◽  
Author(s):  
Jorge A. Villalobos ◽  
Nadya A. Calderon ◽  
Camilo H. Jiménez

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