Utilization of open source tools in assembling process with application of elements of augmented reality

Author(s):  
Jozef Novák Marcinčin ◽  
Jozef Barna ◽  
Miroslav Janák ◽  
L'udmila Nováková Marcinčinová ◽  
Veronika Fečová
Author(s):  
Rompapas Damien Constantine ◽  
Daniel Flores Quiros ◽  
Charlton Rodda ◽  
Bryan Christopher Brown ◽  
Noah Benjamin Zerkin ◽  
...  

Author(s):  
Michael VanWaardhuizen ◽  
James Oliver ◽  
Jesus Gimeno

The AugmenTable is a desktop augmented reality workstation intended for conceptual design and prototyping. It combines a thin form factor display, inexpensive web cameras, and a PC into a unique system that enables natural interaction with virtual and physical parts. This initial implementation of the AugmenTable takes advantage of the popular open source augmented reality software platform ARToolkit to enable manual interaction with physical parts, as well as interaction with virtual parts via a physically marked pointer or a color-marked fingertip. This paper describes similar previous work, the methods used to create the AugmenTable, the novel interaction it affords users, and a number of avenues for advancing the system in the future.


2012 ◽  
Vol 12 (1) ◽  
pp. 2-7 ◽  
Author(s):  
Jozef Barna ◽  
Veronika Fecova ◽  
Jozef Novak-Marcincin ◽  
Jozef Torok

Proceedings ◽  
2019 ◽  
Vol 42 (1) ◽  
pp. 50 ◽  
Author(s):  
Óscar Blanco-Novoa ◽  
Paula Fraga-Lamas ◽  
Miguel Vilar-Montesinos ◽  
Tiago Fernández-Caramés

The latest Augmented Reality (AR) and Mixed Reality (MR) systems are able to provide innovative methods for user interaction, but their full potential can only be achieved when they are able to exchange bidirectional information with the physical world that surround them, including the objects that belong to the Internet of Things (IoT). The problem is that elements like AR display devices or IoT sensors/actuators often use heterogeneous technologies that make it difficult to intercommunicate them in an easy way, thus requiring a high degree of specialization to carry out such a task. This paper presents an open-source framework that eases the integration of AR and IoT devices as well as the transfer of information among them, both in real time and in a dynamic way. The proposed framework makes use of widely used standard protocols and open-source tools like MQTT, HTTPS or Node-RED. In order to illustrate the operation of the framework, this paper presents the implementation of a practical home automation example: an AR/MR application for energy consumption monitoring that allows for using a pair of Microsoft HoloLens smart glasses to interact with smart power outlets.


2021 ◽  
Author(s):  
Elizabeth Smith

Abstract Many augmented reality sandboxes use a single purpose implementation of standard numerical schemes to solve the Saint-Venant equations for shallow water in real time. This work evaluates the open-source computational fluid dynamics (CFD) package OpenFOAM as an alternative to the custom implementations traditionally used. Many sandboxes are used in educational and research settings and CFD engines with costly licensing was not desirable. The goal of this work is to identify or create an OpenFOAM solver that handles features such as dry conditions and complex topographies. The existing shallowWaterFoam solver was identified as the best candidate but required modification to handle scenarios representative of the target application. Replacing the existing custom numerical algorithm with the OpenFOAM software will more easily allow future incorporation additional phenomena.


Information ◽  
2021 ◽  
Vol 12 (8) ◽  
pp. 295
Author(s):  
Fridolin Wild ◽  
Lawrence Marshall ◽  
Jay Bernard ◽  
Eric White ◽  
John Twycross

The integration of augmented reality (AR) technology into personal computing is happening fast, and augmented workplaces for professionals in areas such as Industry 4.0 or digital health can reasonably be expected to form liminal zones that push the boundary of what currently possible. The application potential in the creative industries, however, is vast and can target broad audiences, so with UNBODY, we set out to push boundaries of a different kind and depart from the graphic-centric worlds of AR to explore textual and aural dimensions of an extended reality, in which words haunt and re-create our physical selves. UNBODY is an AR installation for smart glasses that embeds poetry in the user’s surroundings. The augmented experience turns reality into a medium where holographic texts and film clips spill from dayglow billboards and totems. In this paper, we develop a blueprint for an AR escape room dedicated to the spoken and written word, with its open source code facilitating uptake by others into existing or new AR escape rooms. We outline the user-centered process of designing, building, and evaluating UNBODY. More specifically, we deployed a system usability scale (SUS) and a spatial interaction evaluation (SPINE) in order to validate its wider applicability. In this paper, we also describe the composition and concept of the experience, identifying several components (trigger posters, posters with video overlay, word dropper totem, floating object gallery, and a user trail visualization) as part of our first version before evaluation. UNBODY provides a sense of situational awareness and immersivity from inside an escape room. The recorded average mean for the SUS was 59.7, slightly under the recommended 68 average but still above ‘OK’ in the zone of low marginal acceptable. The findings for the SPINE were moderately positive, with the highest scores for output modalities and navigation support. This indicated that the proposed components and escape room concept work. Based on these results, we improved the experience, adding, among others, an interactive word composer component. We conclude that a poetry escape room is possible, outline our co-creation process, and deliver an open source technical framework as a blueprint for adding enhanced support for the spoken and written word to existing or coming AR escape room experiences. In an outlook, we discuss additional insight on timing, alignment, and the right level of personalization.


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