scholarly journals A unified particle system framework for multi-phase, multi-material visual simulations

2017 ◽  
Vol 36 (6) ◽  
pp. 1-13 ◽  
Author(s):  
Tao Yang ◽  
Jian Chang ◽  
Ming C. Lin ◽  
Ralph R. Martin ◽  
Jian J. Zhang ◽  
...  
2007 ◽  
Vol 21 (21) ◽  
pp. 3755-3764
Author(s):  
SUHONG ZHANG ◽  
ZIJING LI ◽  
YUANXING GUI ◽  
WEI WANG

In this article the equilibrious gas-liquid coexistent system is studied, and a new expression of partition function (PF) corresponding to the two-phase region is derived. Based on this expression, the horizontal line in the isotherm of pressure versus volume is obtained naturally for a finite particle system (i.e., without the necessity of taking the thermodynamic limit). Extending this PF, we can gain a unitive form of the one-component fluid in any system (i.e., one-phase or multi-phase). Then the whole isotherm will have reasonable statistical foundation. The VDW fluid system is discussed as a concrete example.


2014 ◽  
Vol 2014 ◽  
pp. 1-12 ◽  
Author(s):  
Daniel Schroeder ◽  
Howard J. Hamilton

Particle systems have many applications, with the most popular being to produce special effects in video games and films. To permit particle systems to be created quickly and easily, Particle System Interfaces (PSIs) have been developed. A PSI is a piece of software designed to perform common tasks related to particle systems for clients, while providing them with a set of parameters whose values can be adjusted to create different particle systems. Most PSIs are inflexible, and when clients require functionality that is not supported by the PSI they are using, they are forced to either find another PSI that meets their requirements or, more commonly, create their own particle system or PSI from scratch. This paper presents three original contributions. First, it identifies 18 features that a PSI should provide in order to be capable of creating diverse effects. If these features are implemented in a PSI, clients will be more likely to be able to accomplish all desired effects related to particle systems with one PSI. Secondly, it introduces a novel use of events to determine, at run time, which particle system code to execute in each frame. Thirdly, it describes a software architecture called the Dynamic Particle System Framework (DPSF). Simulation results show that DPSF possesses all 18 desirable features.


Author(s):  
J. S. Lally ◽  
L. E. Thomas ◽  
R. M. Fisher

A variety of materials containing many different microstructures have been examined with the USS MVEM. Three topics have been selected to illustrate some of the more recent studies of diffraction phenomena and defect, grain and multi-phase structures of metals and minerals.(1) Critical Voltage Effects in Metals and Alloys - This many-beam dynamical diffraction phenomenon, in which some Bragg resonances vanish at certain accelerating voltages, Vc, depends sensitively on the spacing of diffracting planes, Debye temperature θD and structure factors. Vc values can be measured to ± 0.5% in the HVEM ana used to obtain improved extinction distances and θD values appropriate to electron diffraction, as well as to probe local bonding effects and composition variations in alloys.


Author(s):  
Xiao Zhang

Polymer microscopy involves multiple imaging techniques. Speed, simplicity, and productivity are key factors in running an industrial polymer microscopy lab. In polymer science, the morphology of a multi-phase blend is often the link between process and properties. The extent to which the researcher can quantify the morphology determines the strength of the link. To aid the polymer microscopist in these tasks, digital imaging systems are becoming more prevalent. Advances in computers, digital imaging hardware and software, and network technologies have made it possible to implement digital imaging systems in industrial microscopy labs.


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