Enabling Robot-assisted Motion Capture with Human Scale Tracking Optimization

2021 ◽  
Author(s):  
Pascal Chiu ◽  
Jiawei Huang ◽  
Yoshifumi Kitamura
Author(s):  
Woong Choi ◽  
◽  
Naoki Hashimoto ◽  
Ross Walker ◽  
Kozaburo Hachimura ◽  
...  

Creating reactive motions with conventional motion capture systems is difficult because of the different task environment required. To overcome this drawback, we developed a reactive motion capture system that combines conventional motion capture system with force feedback and a human-scale virtual environment. Our objective is to make animation with reactive motion data generated from the interaction with force feedback and the virtual environment, using the fact that a person’s motions in the real world can be represented by the reactions of the person to real objects. In this paper we present the results of some animations made under various scenarios using animating reactive motion generation with our reactive motion capture system. Our results demonstrate that the reactive motion generated by this system was useful for producing the animation including scenes of reactive motion.


2013 ◽  
Vol 25 (3) ◽  
pp. 458-465 ◽  
Author(s):  
Sagar N. Purkayastha ◽  
◽  
Michael D. Byrne ◽  
Marcia K. O’Malley

Gaming controllers are attractive devices for research due to their onboard sensing capabilities and low cost. However, a proper quantitative analysis regarding their suitability for motion capture has yet to be fully reported. In this paper, a detailed analysis of the accelerometers of the Nintendo Wiimote is presented. The gravity-compensated acceleration data from the accelerometers of theWiimote were plotted, compared and correlated with computed acceleration data derived from a six-camera motion capture system. The results show high correlation and low mean absolute error between the gravity-compensated data from the accelerometers of the controllers and computed acceleration from position data of the motion capture system. From the results obtained, it can be inferred that the Wiimote is well suited for motion capture applications where post-processing of data is practical.


2007 ◽  
Vol 177 (4S) ◽  
pp. 55-55
Author(s):  
Christian Schwentner ◽  
Andreas Lunacek ◽  
Alexandre E. Pelzer ◽  
Richard Neururer ◽  
Wolfgang Horninger ◽  
...  

2007 ◽  
Vol 177 (4S) ◽  
pp. 289-289
Author(s):  
Michael E. Woods ◽  
Jeff Bejma ◽  
Rodney Davis

2004 ◽  
Vol 171 (4S) ◽  
pp. 390-390
Author(s):  
Mani Menon ◽  
Ashok K. Hemal ◽  
Ashutosh Tewari ◽  
Hassan Abol-Enein ◽  
Mohamed Ghoneim

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