motion generation
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Robotica ◽  
2022 ◽  
pp. 1-16
Author(s):  
Peng Zhang ◽  
Junxia Zhang

Abstract In order to assist patients with lower limb disabilities in normal walking, a new trajectory learning scheme of limb exoskeleton robot based on dynamic movement primitives (DMP) combined with reinforcement learning (RL) was proposed. The developed exoskeleton robot has six degrees of freedom (DOFs). The hip and knee of each artificial leg can provide two electric-powered DOFs for flexion/extension. And two passive-installed DOFs of the ankle were used to achieve the motion of inversion/eversion and plantarflexion/dorsiflexion. The five-point segmented gait planning strategy is proposed to generate gait trajectories. The gait Zero Moment Point stability margin is used as a parameter to construct a stability criteria to ensure the stability of human-exoskeleton system. Based on the segmented gait trajectory planning formation strategy, the multiple-DMP sequences were proposed to model the generation trajectories. Meanwhile, in order to eliminate the effect of uncertainties in joint space, the RL was adopted to learn the trajectories. The experiment demonstrated that the proposed scheme can effectively remove interferences and uncertainties.


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Jun Cang ◽  
Yichen Huang ◽  
Yanhong Huang

Musical choreography is usually completed by professional choreographers, which is very professional and time-consuming. In order to realize the intelligent choreography of musical, based on the mixed density network (MDN), this paper generates the dance matching with the target music through three steps: motion generation, motion screening, and feature matching. The choreography results in this paper have a high degree of matching with music, which makes it possible for the development of motion capture technology and artificial intelligence and computer automatic choreography based on music. In the process of motion generation, the average value of Gaussian model output by MDN is used as the bone position and the consistency of motion is measured according to the change rate of joint velocity in adjacent frames in the process of motion selection. Compared with the existing studies, the dance generated in this paper has improved in motion coherence and realism. In this paper, a multilevel music and action feature matching algorithm combining global feature matching and local feature matching is proposed. The algorithm improves the unity and coherence of music and action. The algorithm proposed in this paper improves the consistency and novelty of movement, the compatibility with music, and the controllability of dance characteristics. Therefore, the algorithm in this paper technically changes the way of artistic creation and provides the possibility for the development of motion capture technology and artificial intelligence.


2021 ◽  
pp. 567-574
Author(s):  
Michael Jonek ◽  
Tadele Belay Tuli ◽  
Martin Manns

2021 ◽  
Author(s):  
Yuki Saigusa ◽  
Ayumu Sasagawa ◽  
Sho Sakaino ◽  
Toshiaki Tsuji

2021 ◽  
Author(s):  
Riddhiman Laha ◽  
Jonathan Vorndamme ◽  
Luis F.C. Figueredo ◽  
Zheng Qu ◽  
Abdalla Swikir ◽  
...  

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