scholarly journals Subsurface Scattering-Based Object Rendering Techniques for Real-Time Smartphone Games

2014 ◽  
Vol 2014 ◽  
pp. 1-8
Author(s):  
Won-Sun Lee ◽  
Seung-Do Kim ◽  
Seongah Chin

Subsurface scattering that simulates the path of a light through the material in a scene is one of the advanced rendering techniques in the field of computer graphics society. Since it takes a number of long operations, it cannot be easily implemented in real-time smartphone games. In this paper, we propose a subsurface scattering-based object rendering technique that is optimized for smartphone games. We employ our subsurface scattering method that is utilized for a real-time smartphone game. And an example game is designed to validate how the proposed method can be operated seamlessly in real time. Finally, we show the comparison results between bidirectional reflectance distribution function, bidirectional scattering distribution function, and our proposed subsurface scattering method on a smartphone game.

2018 ◽  
Vol 38 (10) ◽  
pp. 1029001 ◽  
Author(s):  
史卫朝 Shi Weichao ◽  
郑建明 Zheng Jianming ◽  
李言 Li Yan ◽  
李旭波 Li Xubo ◽  
安倩楠 An Qiannan

2018 ◽  
Vol 38 (1) ◽  
pp. 0126002 ◽  
Author(s):  
杨敏 Yang Min ◽  
方勇华 Fang Yonghua ◽  
吴军 Wu Jun ◽  
崔方晓 Cui Fangxiao ◽  
李大成 Li Dacheng ◽  
...  

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