subsurface scattering
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2021 ◽  
Author(s):  
Jeremy Klotz ◽  
Vijay Rengarajan ◽  
Aswin C. Sankaranarayanan

Author(s):  
Nils Hertl ◽  
Alexander Kandratsenka ◽  
Oliver Bünermann ◽  
Alec M. Wodtke

2021 ◽  
Vol 18 (3) ◽  
pp. 1-26
Author(s):  
Davit Gigilashvili ◽  
Weiqi Shi ◽  
Zeyu Wang ◽  
Marius Pedersen ◽  
Jon Yngve Hardeberg ◽  
...  

This study investigates the potential impact of subsurface light transport on gloss perception for the purposes of broadening our understanding of visual appearance in computer graphics applications. Gloss is an important attribute for characterizing material appearance. We hypothesize that subsurface scattering of light impacts the glossiness perception. However, gloss has been traditionally studied as a surface-related quality and the findings in the state-of-the-art are usually based on fully opaque materials, although the visual cues of glossiness can be impacted by light transmission as well. To address this gap and to test our hypothesis, we conducted psychophysical experiments and found that subjects are able to tell the difference in terms of gloss between stimuli that differ in subsurface light transport but have identical surface qualities and object shape. This gives us a clear indication that subsurface light transport contributes to a glossy appearance. Furthermore, we conducted additional experiments and found that the contribution of subsurface scattering to gloss varies across different shapes and levels of surface roughness. We argue that future research on gloss should include transparent and translucent media and to extend the perceptual models currently limited to surface scattering to more general ones inclusive of subsurface light transport.


Author(s):  
Tiantian Xie ◽  
Marc Olano

Real-time adaptive sampling is a new technique recently proposed for efficient importance sampling in realtime Monte Carlo sampling in subsurface scattering. It adaptively places samples based on variance tracking to help escape the uncanny valley of subsurface rendering. However, the occasional performance drop due to temporal lighting dynamics (e.g., guns or lights turning on and off) could hinder adoption in games or other applications where smooth high frame rate is preferred. In this paper we propose a novel usage of Control Variates (CV) in the sample domain instead of shading domain to maintain a consistent low pass time. Our algorithm seamlessly reduces to diffuse with zero scattering samples for sub-pixel scattering. We propose a novel joint-optimization algorithm for sample count and CV coefficient estimation. The main enabler is our novel time-variant covariance updating method that helps remove the effect of recent temporal dynamics from variance tracking. Since bandwidth is critical in real-time rendering, a solution without adding any extra textures is also provided.


2021 ◽  
Vol 118 (14) ◽  
pp. e2024798118
Author(s):  
Phillip J. Marlow ◽  
Barton L. Anderson

The problem of extracting the three-dimensional (3D) shape and material properties of surfaces from images is considered to be inherently ill posed. It is thought that a priori knowledge about either 3D shape is needed to infer material properties, or knowledge about material properties are needed to derive 3D shape. Here, we show that there is information in images that cospecify both the material composition and 3D shape of light permeable (translucent) materials. Specifically, we show that the intensity gradients generated by subsurface scattering, the shape of self-occluding contours, and the distribution of specular reflections covary in systematic ways that are diagnostic of both the surface’s 3D shape and its material properties. These sources of image covariation emerge from being causally linked to a common environmental source: 3D surface curvature. We show that these sources of covariation take the form of “photogeometric constraints,” which link variations in intensity (photometric constraints) to the sign and direction of 3D surface curvature (geometric constraints). We experimentally demonstrate that this covariation generates emergent cues that the visual system exploits to derive the 3D shape and material properties of translucent surfaces and demonstrate the potency of these cues by constructing counterfeit images that evoke vivid percepts of 3D shape and translucency. The concepts of covariation and cospecification articulated herein suggest a principled conceptual path forward for identifying emergent cues that can be used to solve problems in vision that have historically been assumed to be ill posed.


2021 ◽  
Vol 40 (1) ◽  
pp. 1-17
Author(s):  
Xiuming Zhang ◽  
Sean Fanello ◽  
Yun-Ta Tsai ◽  
Tiancheng Sun ◽  
Tianfan Xue ◽  
...  

The light transport (LT) of a scene describes how it appears under different lighting conditions from different viewing directions, and complete knowledge of a scene’s LT enables the synthesis of novel views under arbitrary lighting. In this article, we focus on image-based LT acquisition, primarily for human bodies within a light stage setup. We propose a semi-parametric approach for learning a neural representation of the LT that is embedded in a texture atlas of known but possibly rough geometry. We model all non-diffuse and global LT as residuals added to a physically based diffuse base rendering. In particular, we show how to fuse previously seen observations of illuminants and views to synthesize a new image of the same scene under a desired lighting condition from a chosen viewpoint. This strategy allows the network to learn complex material effects (such as subsurface scattering) and global illumination (such as diffuse interreflection), while guaranteeing the physical correctness of the diffuse LT (such as hard shadows). With this learned LT, one can relight the scene photorealistically with a directional light or an HDRI map, synthesize novel views with view-dependent effects, or do both simultaneously, all in a unified framework using a set of sparse observations. Qualitative and quantitative experiments demonstrate that our Neural Light Transport (NLT) outperforms state-of-the-art solutions for relighting and view synthesis, without requiring separate treatments for both problems that prior work requires. The code and data are available at http://nlt.csail.mit.edu.


By using image segmentation techniques to bifurcate the image shadow in between the sea surface area.A code has been generated to evaluate these kind of heavy muddy clay area.A band of modis A interferometric data used here to target the particular area. Also a generated kernel reevaluated and implement to detect the water content mixture in between the subsurface scattering.


Author(s):  
Kumiko Kikuchi ◽  
Shoji Tominaga ◽  
Jon Y. Hardeberg

We have developed a system to measure both the optical properties of facial skin and the three-dimensional shape of the face. To measure the three-dimensional facial shape, our system uses a light-field camera to provide a focused image and a depth image simultaneously. The light source uses a projector that produces a high-frequency binary illumination pattern to separate the subsurface scattering and surface reflections from the facial skin. Using a dichromatic reflection model, the surface reflection image of the skin can be separated further into a specular reflection component and a diffuse reflection component. Verification using physically controlled objects showed that the separation of the optical properties by the system correlated with the subsurface scattering, specular reflection, or diffuse reflection characteristics of each object. The method presented here opens new possibilities in cosmetology and skin pharmacology for measurement of the skin’s gloss and absorption kinetics and the pharmacodynamics of various external agents.


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