Virtual Worlds as Fuzzy Cognitive Maps

1994 ◽  
Vol 3 (2) ◽  
pp. 173-189 ◽  
Author(s):  
Julie A. Dickerson ◽  
Bart Kosko

Fuzzy cognitive maps (FCM) can structure virtual worlds that change with time. An FCM links causal events, actors, values, goals, and trends in a fuzzy feedback dynamical system. An FCM lists the fuzzy rules or causal flow paths that relate events. It can guide actors in a virtual world as the actors move through a web of cause and effect and react to events and to other actors. Experts draw FCM causal pictures of the virtual world. They do not write down differential equations to change the virtual world. Complex FCMs can give virtual worlds with “new” or chaotic equilibrium behavior. Simple FCMs give virtual worlds with periodic behavior. They map input states to limit-cycle equilibria. An FCM limit cycle repeats a sequence of events or a chain of actions and responses. Limit cycles can control the steady-state rhythms and patterns in a virtual world. In nested FCMs each causal concept can control its own FCM or fuzzy function approximator. This gives levels of fuzzy systems that can choose goals and causal webs as well as move objects and guide actors in the webs. FCM matrices sum to give a combined FCM virtual world for any number of knowledge sources. Adaptive FCMs change their fuzzy causal web as causal patterns change and as actors act and experts state their causal knowledge. Neural learning laws change the causal rules and the limit cycles. Actors learn new patterns and reinforce old ones. In complex FCMs the user can choose the dynamical structure of the virtual world from a spectrum that ranges from mildly to wildly nonlinear. We use a simple but adaptive FCM to model an undersea virtual world of dolphins, fish, and sharks.

1996 ◽  
Vol 05 (03) ◽  
pp. 305-312 ◽  
Author(s):  
PAULO CAMARGO SILVA

Telepresence is constituted of a robotic system controlled by a human operator at a remote control station. In these systems the human operator is immerse in a virtual reality and the robot is controlled at distance by human operator. Often the human operator has that repeat tasks through robot. In this article we propose that the telepresence can use semi-autonomous (semi-reactive) robots, that execute the tasks that the operator repeats often, However, to create a relationship between the human operator and the semi-autonomous (semi-reactive) robot, it is necessary to develop a logic that combines the knowledge of the reactive robot and the knowledge of the human operator. On the other hand, in the last years we have seen the possibility to structure virtual worlds with Fuzzy Cognitive Maps. These maps can model virtual worlds with numerous actors. Moreover these FCMs can combine different virtual worlds. In this article we introduce a multi-agent modal logic of knowledge and belief that can be used in design of telep resence with semi-reactive robots. In this logic we describe possible worlds (“states of nature”) by fuzzy cognitive maps.


2019 ◽  
Vol 29 (3) ◽  
pp. 453-466 ◽  
Author(s):  
István Á. Harmati ◽  
László T. Kóczy

Abstract Fuzzy cognitive maps (FCMs) are recurrent neural networks applied for modelling complex systems using weighted causal relations. In FCM-based decision-making, the inference about the modelled system is provided by the behaviour of an iteration. Fuzzy grey cognitive maps (FGCMs) are extensions of fuzzy cognitive maps, applying uncertain weights between the concepts. This uncertainty is expressed by the so-called grey numbers. Similarly as in FCMs, the inference is determined by an iteration process which may converge to an equilibrium point, but limit cycles or chaotic behaviour may also turn up. In this paper, based on the grey connections between the concepts and the parameters of the sigmoid threshold function, we give sufficient conditions for the existence and uniqueness of fixed points of sigmoid FGCMs.


Author(s):  
Márcio Mendonça ◽  
Guilherme Bender Sartori ◽  
Lucas Botoni de Souza ◽  
Giovanni Bruno Marquini Ribeiro

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