scholarly journals Children with autism spectrum disorder produce more ambiguous and less socially meaningful facial expressions: an experimental study using random forest classifiers

2020 ◽  
Vol 11 (1) ◽  
Author(s):  
Charline Grossard ◽  
Arnaud Dapogny ◽  
David Cohen ◽  
Sacha Bernheim ◽  
Estelle Juillet ◽  
...  
2018 ◽  
Vol 8 (2) ◽  
pp. 10 ◽  
Author(s):  
Alev Girli ◽  
Sıla Doğmaz

In this study, children with learning disability (LD) were compared with children with autism spectrum disorder(ASD) in terms of identifying emotions from photographs with certain face and body expressions. The sampleconsisted of a total of 82 children aged 7-19 years living in Izmir in Turkey. A total of 6 separate sets of slides,consisting of black and white photographs, were used to assess participants’ ability to identify feelings – 3 sets forfacial expressions, and 3 sets for body language. There were 20 photographs on the face slides and 38 photographson the body language slides. The results of the nonparametric Mann Whitney-U test showed no significant differencebetween the total scores that children received from each of the face and body language slide sets. It was observedthat the children with LD usually looked at the whole photo, while the children with ASD focused especially aroundthe mouth to describe feelings. The results that were obtained were discussed in the context of the literature, andsuggestions were presented.


2019 ◽  
Vol 2019 ◽  
pp. 1-16 ◽  
Author(s):  
Leandro M. Almeida ◽  
Diego P. da Silva ◽  
Daieny P. Theodório ◽  
Wolley W. Silva ◽  
Silvia Cristina M. Rodrigues ◽  
...  

This paper presents a computer game developed to assist children with Autism Spectrum Disorder (ASD) to recognize facial expressions associated with the four basic emotions: joy, sadness, anger, and surprise. This game named ALTRIRAS is a role-playing game (RPG), a kind of game pointed out by the literature as the most suitable for these children for being more social than competitive. It has recreational settings built with 2D graphic interface to keep the children’s attention and an access control and a register mechanism to allow the monitoring of the child’s progress. The data collection of the functional, nonfunctional, psychological, and educational requirements, as well as the evaluation of its consistency and usability, was made by a multidisciplinary team consisting of five experts in each of the following expertises: pedagogy, psychology, psychopedagogy, and game development. The effectiveness test of the game was performed by 10 children with ASD and 28 children with neurotypical development, which were separated into control and experimental groups, respectively. All experts and children with neurotypical development answered the System Usability Scale (SUS) questionnaire after playing the game. The results were positive, between experts and volunteers regarding their acceptance. However, the time of exposure to the game in children with ASD should be increased to effective assistance in the recognition of facial expressions.


Author(s):  
E.E. Klopotova ◽  
I.Y. Krupnova

The article presents an experimental study aimed at identifying the possibilities of using Board games to develop communication skills in children with autism spectrum disorder (ASD). The study involved 6 children diagnosed with ASD from 4 years 8 months to 8 years. The experiment lasted two and a half months, with each child was conducted about 20 classes (of 2 hours), during which each of the selected games was held 2 times. Two board games were used, corresponding to the level of development of children — “Walker” and “Memory”. Communication skills were evaluated in two directions — the ability to focus on the partner’s actions during the game and ways to address the partner in the game. The analysis of changes in communication skills of each child is presented. In General, the results obtained in the experimental study suggest that board games can act as an effective means of developing communication skills in children with ASD. Through board games, children were able to develop the skills of paying attention to the partner during the game, tracking their actions and waiting for their turn, addressing the partner and answering a question. The results obtained from the presented sample of subjects showed that better dynamics in the development of communication skills were demonstrated by children with initially higher development indicators, regardless of age.


2010 ◽  
Vol 48 (10) ◽  
pp. 2841-2851 ◽  
Author(s):  
Hironori Akechi ◽  
Atsushi Senju ◽  
Yukiko Kikuchi ◽  
Yoshikuni Tojo ◽  
Hiroo Osanai ◽  
...  

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