scholarly journals Interactivity on stage: Strategies for learner-designer communication

Author(s):  
Rod Sims

<span>The word </span><em>interactive,</em><span> when used to described computer based learning resources, has tended to imply better experiences, more active learning, enhanced interest and motivation. But despite the investment in productions to date, this interactive condition has not been consistently realised. Although the surge in internet based communications and collaborative learning activities has extended the opportunities for human-human communication, the complexity of learner-computer interactivity has yet to be fully unravelled.</span><p>This paper examines the relationship between the independent learner and computer based learning resources, which continue to be integral to educational delivery, especially in the training sector. To place interactivity in context, the first part of the discussion focuses on the major dimensions of interactivity and the different ways they have been characterised in computer based learning environments. These dimensions demonstrate the many ways that interactivity can be interpreted and the critical role that design and development plays in creating effective interactive encounters. The second part of the paper reviews the way storytelling structures and narrative have been promoted as effective strategies for enhancing comprehension and engagement in computer based learning applications. The way in which the interactivity and narrative are linked becomes critical to achieving this outcome.</p><p>Extending the use of a narrative within interactive media to include elements of performance and theatre, the third part of the discussion proposes that by conceptualising the learner as actor, a form of learner-designer communication can be established. Integrating this approach with elements of conversational and communication theory provides a context in which the learner-computer interface is transcended by that of learner and designer. Enabling this form of communication with the independent learner is suggested as a means to enhance computer based learning environments.</p>

1987 ◽  
Vol 11 (1) ◽  
pp. 36-43
Author(s):  
Anne Williams

How can we use computers effectively? This paper, which is intended for teachers already using computers in their classrooms, outlines and discusses three approaches to using and managing microcomputers with children who have special learning needs. The approaches describe computer-based classroom learning environments for children with a range of learning difficulties and are based on classroom work with children at D’Alton Special School, Hobart. Responses from some children working in these environments are also discussed.


Displays ◽  
1997 ◽  
Vol 17 (3-4) ◽  
pp. 167-178 ◽  
Author(s):  
R. Marín ◽  
P.J. Sanz ◽  
O. Coltell ◽  
J.M. Inesta ◽  
F. Barber ◽  
...  

1997 ◽  
Vol 26 (1) ◽  
pp. 19-25 ◽  
Author(s):  
Andrew S. Chirwa

The need to understand how children acquire knowledge in computer-based learning environments led the researcher to undertake this study. The purpose was to develop a conceptualization of what learning strategies children frequently use to process conceptually demanding material. The goal was to expose children to different categories of courseware that featured multimedia, drill and practice, simulations, tutorials, spreadsheets, and databases; and to determine learning strategies including elaboration, organization, integration, and recall. The object was to compare the types of learning strategy and nature of knowledge forms acquired during the process of learning the given material in a subject area. The study was conducted at Washington Elementary School; and participants were children in the third through sixth grades. Data was collected by using surveys, formal observations, and formative and summative evaluation procedures. Results show that 80 percent of the time the students had attention focused on the learning material and gained an elevated level of awareness. The learning strategies imagery, exemplifying, and networking were used 70 percent of the time as means to gain conceptual knowledge, factual knowledge, procedural knowledge, and develop high order thinking. The learning strategies covert practice, overt practice, and identifying key ideas were used 60 percent of the time to gain conceptual knowledge, factual knowledge, procedural knowledge, and rules in the subject areas. The learning strategy categorization was used 40 percent of the time as means to gain conceptual knowledge, factual knowledge, procedural knowledge, and rules. The learning strategies sentence elaboration and anticipation were used 30 percent of the time to gain conceptual knowledge, factual knowledge, procedural knowledge, rules, high-order rules, and develop high order thinking. These findings have implications to learning and knowledge acquisition in computer-based learning environments, instructional design, program development and improvement, and technology and teacher education.


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