Recognition on Korea represented in history education in Korean and Japanese elementary schools in the early Japanese compulsory annexation of Korea

2010 ◽  
Vol null (36) ◽  
pp. 327-368
Author(s):  
윤소영
2017 ◽  
Vol 8 (3) ◽  
Author(s):  
Indra Griha Tofik Isa ◽  
Asriyanik Asriyanik

Abstract. Android based Muhammadiyah Movement History education game is one of learning media purposed to learn Muhammadiyah history in Muhammadiyah-Based elementary schools much easier and more interesting. This research is carried out since we know that, in reality, learning process about Muhammadiyah history subject usually uses a conventional methodthat is very monotonous. To upgrade students’ interest in learning the history of Muhammadiyah, education game is created to solve the problem. Because of its interface and interactive characteristics, students would be more motivated to learn the history of Muhammadiyah. The steps of this research started by collecting the data, analyzing system, designing system, implementing system, and testing and finalizing the system. System design makes use of UML model and animation design uses Adobe Flash software, while Testing uses blackbox testing and user questionnaire. The final result of this research is in the form of a tool for learning proces about history of Muhammadiyah. It can also be a good method for young people to learn more about Muhammadiyah.Keywords: Education Game, Puzzle, Mobile Application, Android  Abstrak. Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan Metode Picture and Picture Berbasis Android. Game Edukasi Sejarah Gerakan Muhammadiyah Berbasis Android merupakan salah satu media pembelajaran yang ditujukan untuk mempermudah memahami tentang sejarah Muhammadiyah pada Sekolah Dasar berbasis Muhammadiyah. Penelitian ini dibuat karena melihat kondisi yang terjadi di lapangan bahwa proses pembelajaran sejarah gerakan Muhammadiyah sebagian besar dilakukan dengan cara konvensional, sehingga terkesan monoton. Untuk meningkatkan minat pembelajaran sejarah Muhammadiyah, maka dari itu dibuat sebuah game edukasi, karena model tampilan dari game yang interaktif dan menarik diharapakan akan lebih meningkatkan motivasi siswa dalam belajar dan memahami tentang sejarah Muhammadiyah. Tahapan penelitian ini, yaitu dimulai dari pengumpulan data, analisis, perancangan, implementasi, pengujian dan finalisasi sistem. Perancangan sistem dengan pemodelan UML dan perancangan animasi menggunakan Adobe Flash, serta pengujian menggunakan metode blackbox testing dan umpan balik pengguna. Hasil akhir dari penelitian ini secara khusus sebagai alat untuk proses pembelajaran sejarah Muhammadiyah, juga diharapkan dapat menjadi cara kaderisasi yang menarik bagi warga Muhammadiyah sejak dini.Kata kunci: Game Edukasi, Puzzle, Aplikasi Mobile, Android


2021 ◽  
Vol 91 (1) ◽  
pp. 109-132
Author(s):  
HARPER BENJAMIN KEENAN

In this article, Harper B. Keenan investigates the treatment of violence in elementary history education through a case study of a fourth-grade unit on the colonial history of California featuring “the mission project,” a long-standing tradition in California’s elementary schools that has students construct a miniature model of a Spanish colonial mission. Grounded in broader social and historical contexts, the study explores how the use of model making invites children to engage with colonial history and what the assignment reveals about how adults teach children about the violent past. Keenan argues that the mission project perpetuates a societal pattern of “ritual avoidance.”


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