scholarly journals Board 128: Work in Progress: Integrating Sustainability Engineering Education and Design into the K-12 Classroom: A Case Study in Electronics Recycling for Middle-School Youth

2020 ◽  
Author(s):  
Congying Wang ◽  
Tikyna Dandridge ◽  
Monica Cardella ◽  
Carol Handwerker
2021 ◽  
pp. 174619792110413
Author(s):  
Siamack Zahedi ◽  
Rhea Jaffer ◽  
Camille L Bryant ◽  
Kala Bada

The development of student civic engagement has featured in Indian educational policies for decades as a critical goal of schooling. However, the narrowness of the prescribed K-12 curricula, and the intense focus on competitive exams, do not support such an outcome. To overcome this problem, ABC School in India decided to pilot service-learning in its middle-school classroom. The idea was to assess the effects of such a program on students and the community’s welfare. Analysis of data from surveys, focus groups, and interviews showed that the service-learning project might have supported increased civic engagement in some students while also enhancing the welfare of the community served. No prior peer-reviewed empirical studies have been published on the nature and effects of service-learning at schools in India.


2018 ◽  
Vol 199 ◽  
pp. 260-262 ◽  
Author(s):  
Laura L. Edwards ◽  
Abby Hunt ◽  
Doug Cope-Barnes ◽  
Devon J. Hensel ◽  
Mary A. Ott

2008 ◽  
Vol 41 (2) ◽  
pp. 216-247 ◽  
Author(s):  
Louie F. Rodríguez ◽  
Gilberto Q. Conchas

Author(s):  
Juan F. Mancilla-Caceres ◽  
Dorothy Espelage ◽  
Eyal Amir

This article explores the set of emotions expressed by middle school youth (n = 96) when participating in a social computer game. In this article, we present the design of the game, the instruments used to assess bullying in the physical world, and the analysis of the emotions expressed during gameplay and their association with aggressive behaviors. Participants completed surveys on bullying experiences prior to playing the game. The game required participants to form teams and answer two sets of trivia questions, in competitive and cooperative stages. Results show a relation between the roles that participants have in their physical social environment and how they play the virtual game, in terms of the type of emotions they display.


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