scholarly journals PENERAPAN TEKNIK DEFORMASI BENDA GEOMETRI PADA LAMPU DINDING

2021 ◽  
Vol 21 (1) ◽  
pp. 1
Author(s):  
Christine Fatmasari ◽  
Bagus Juliyanto ◽  
Firdaus Ubaidillah

In general, the wall lamp has a function as lighting. Wall lamps consist of lamp shades, connectors and stands. This study aims to obtain calculation methods for designing more varied lamp shades, connectors and stands. This research method is divided into several stages. First, build some basic objects as components of wall lamps from cone deformation, ten-prism prisms, tubes and beams with Bezier curve. Second, it arranges several basic objects of wall lamp components on the modeling axis. Third, arrange a program. The results of this study obtained calculation methods for designing various forms of constituent components of wall lamps from conical base objects, triangular prisms, tubes and beams. Furthermore, assembling the components of wall light on modeling axis.

2020 ◽  
Vol 20 (1) ◽  
pp. 1
Author(s):  
Muhammad Bagus Firman Triadi ◽  
Bagus Juliyanto ◽  
Firdaus Ubaidillah

The beverage bottle consists of several parts. There are mouth, neck, shoulders and body of the beverage bottle. This study aims to modeled the shape of the beverage bottles use Bezier curves with degrees less than or equal to six (n ≤ 6), for obtain a varied and symmetrical shape of the beverage bottles. This research method are divided into several stages. First, modeled the mouth of the beverage bottle. Second, modeled the neck of the beverage bottle. Third, modeled the body of the beverage bottle. Fifth, combined the parts of the beverage bottle. The results of this study was obtained a procedure for modeled varied and symmetrical beverage bottles using Bezier curves with degrees less than or equal to six (n ≤ 6). Keywords: Beverage Bottle, Bezier Curve, Computer Aided Geometric Design


2021 ◽  
Vol 70 ◽  
pp. 1-10
Author(s):  
Bharath Subramani ◽  
Ashish Kumar Bhandari ◽  
Magudeeswaran Veluchamy

Actuators ◽  
2021 ◽  
Vol 10 (8) ◽  
pp. 173
Author(s):  
Hongbo Wang ◽  
Shihan Xu ◽  
Longze Deng

Traffic accidents are often caused by improper lane changes. Although the safety of lane-changing has attracted extensive attention in the vehicle and traffic fields, there are few studies considering the lateral comfort of vehicle users in lane-changing decision-making. Lane-changing decision-making by single-step dynamic game with incomplete information and path planning based on Bézier curve are proposed in this paper to coordinate vehicle lane-changing performance from safety payoff, velocity payoff, and comfort payoff. First, the lane-changing safety distance which is improved by collecting lane-changing data through simulated driving, and lane-changing time obtained by Bézier curve path planning are introduced into the game payoff, so that the selection of the lane-changing start time considers the vehicle safety, power performance and passenger comfort of the lane-changing process. Second, the lane-changing path without collision to the forward vehicle is obtained through the constrained Bézier curve, and the Bézier curve is further constrained to obtain a smoother lane-changing path. The path tracking sliding mode controller of front wheel angle compensation by radical basis function neural network is designed. Finally, the model in the loop simulation and the hardware in the loop experiment are carried out to verify the advantages of the proposed method. The results of three lane-changing conditions designed in the hardware in the loop experiment show that the vehicle safety, power performance, and passenger comfort of the vehicle controlled by the proposed method are better than that of human drivers in discretionary lane change and mandatory lane change scenarios.


2015 ◽  
Vol 9 (5) ◽  
pp. 596-602
Author(s):  
Dwi Agung Nugroho ◽  
Syamsul Rizal ◽  
Dong-Seong Kim
Keyword(s):  

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