BUILDING ON ONLINE USER GENERATED CONTENT TO IMPLEMENT ACTIVE LEARNING EXPERIENCES FOR MANAGEMENT STUDENTS

Author(s):  
Marlene Amorim ◽  
Gonçalo Santinha ◽  
Cristina Machado Guimaráes ◽  
Mario Rodrigues
2017 ◽  
Vol 8 ◽  
Author(s):  
Josip Sliško

It is now well known that carefully designed sequences of active physics learning support students’ comprehension of physical concepts and laws. If only this were its effect, active learning should replace lecture-based teaching and passive students’ learning at all educational levels. Fortunately, the impacts of active learning experiences in students are much broader. In this paper I present a few examples of tasks that are suited for engaging students in active learning along with research-based and anecdotal evidence about effects of active physics learning on students’ cognitive level, emotions and creativity.


Author(s):  
Sandrina B. Moreira

In higher education there is an increasing trend from teacher-centered to student-centered learning environments, wherein active learning experiences can play a decisive role. This chapter assesses how students perceive the use of active learning techniques within the lecture framework, traditionally accepting students as passive listeners. A survey was distributed in the undergraduate course of Accounting and Finance - evening classes, at the end of the semester, to evaluate and help refine the active learning approach conducted in an economics course. Students reported an overall positive response towards active learning, which helped them to focus, engage, and learn. They especially value the lectures as interactive learning experiences. Students' appraisal regarding the usefulness of key implementation rules like the what, when, who technique on slide-written instructions, as well as the variety of active learning activities tested, revealed the designing and testing of active learning events need improvement.


1986 ◽  
Vol 33 (6) ◽  
pp. 34-37
Author(s):  
James V. Bruni ◽  
Helene J. Silverman

In recent years school mathematics programs have included an increasing emphasis on probability and statistics. Many of the activities suggested in these programs offer wonderful opportunities to involve students in active learning experiences in which they perform experiments using a variety of manipulative materials (e.g., coins, spinners, dice, and cards). These activities are highly motivational and certainly lend themselves to the use of manipulative materials. However, all too often such activities tend to become supplementary or enrichment experiences that are quite limited in scope and isolated from the rest of the school mathematics program, and the connection between using manipulative materials and learning basic mathematical concepts is weak.


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