Low-Cost High-Speed Techniques for Real-Time Simulation of Power Electronic Systems

2007 ◽  
Author(s):  
R. E. Crosbie ◽  
J. J. Zenor ◽  
R. Bednar ◽  
D. Word ◽  
N. G. Hingorani
SIMULATION ◽  
2008 ◽  
Vol 84 (8-9) ◽  
pp. 441-456 ◽  
Author(s):  
Dale Word ◽  
Richard Bednar ◽  
John J. Zenor ◽  
Nari G. Hingorani

Author(s):  
L. Rausch ◽  
R. DeDoncker ◽  
D.M. Divan ◽  
R.D. Lorenz

2020 ◽  
Vol 67 (9) ◽  
pp. 8044-8053 ◽  
Author(s):  
Chen Liu ◽  
Hao Bai ◽  
Shengrong Zhuo ◽  
Xinyue Zhang ◽  
Rui Ma ◽  
...  

Author(s):  
ROY CROSBIE

Some applications of real-time simulation now require frame times that are shorter in duration than can be delivered by traditional methods such as real-time versions of Linux (RT-Linux). RT-Linux can be satisfactory for frames as short as 10μS, but there is now a need, for example in the simulation of power-electronic systems, for frame times as short as 1 μS or even less. Techniques based on the interfacing of digital signal processors (DSPs) to a Windows PC have achieved a 2 μS frame time for a typical power electronics application and less than 1 μS is shown to be possible using field-programmable gate arrays (FPGAs). Combining these high-speed techniques with simulations of the rest of the system necessitates the use of multi-rate techniques. Software tools, interfacing issues, and system architecture for a high-speed, real-time, distributed, multi-rate (HRDM) simulator are discussed.


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