Augmented Reality in Plastic Surgery Education

2021 ◽  
Vol 45 (1) ◽  
pp. 19-25
Author(s):  
Vishal Mago
2018 ◽  
Vol 26 (3) ◽  
pp. 145-147 ◽  
Author(s):  
Helene Retrouvey ◽  
Perry Gdalevitch

Gender disparity in plastic surgery in Canada is an important issue. The Women Plastic Surgeons of Canada (WPSC) group was created to highlight the interests and concerns of female members of the Canadian Society of Plastic Surgeons (CSPS). Women Plastic Surgeons of Canada seeks to teach and implement measures to overcome the internal and external factors contributing to “the plastic ceiling.” In addition, the WPSC group was created to raise awareness about the gender gap in our leadership and implement strategies to empower female surgeons to “lean in” and seek out leadership roles in plastic surgery. Education, mentorship, and networking among female CSPS members are first steps in empowering our female surgeons. All members of the CSPS are encouraged to learn about gender disparity in order to work together to address this issue.


2002 ◽  
Vol 10 (1) ◽  
pp. 11-14 ◽  
Author(s):  
Raman C Mahabir ◽  
Nicholas J Carr ◽  
Robert P Thompson ◽  
Richard J Warren

2013 ◽  
Vol 70 (5) ◽  
pp. 655-659 ◽  
Author(s):  
Sarah E. Sasor ◽  
Roberto L. Flores ◽  
William A. Wooden ◽  
Sunil Tholpady

2021 ◽  
Vol Publish Ahead of Print ◽  
Author(s):  
Ines C. Lin ◽  
Alfred Lee ◽  
Jaclyn T. Mauch

Gamification ◽  
2015 ◽  
pp. 908-929
Author(s):  
Lucio Tommaso De Paolis ◽  
Egidijus Vaškevičius ◽  
Aušra Vidugirienė

As different means of information visualization become more popular and available both as commercial or open source products, there is an opportunity to use them in the education process by providing students with a larger variety of tools for mastering the required information and skills related to a learning object. The chapter discusses the use of various multimedia tools and edutainment (any entertaining application that has an educational role) in education and e-learning. The need and opportunities of applying 3D models, virtual and augmented reality, and certain means for controlling interactive learning environments are described in detail. Examples of 3D modeling, virtual, and augmented reality applications in history, arts, and medicine (surgery) education are provided.


2017 ◽  
Vol 5 (9) ◽  
pp. e1469 ◽  
Author(s):  
Sara Obeid ◽  
Alex Fanning ◽  
C. Scott Hultman

2019 ◽  
Vol 43 (4) ◽  
pp. 1102-1110 ◽  
Author(s):  
Bouraoui Kotti ◽  
Lina Triana ◽  
Alexandra Condé-Green ◽  
Samir Janne Hasbun ◽  
Alvaro L. Cansancao ◽  
...  

2017 ◽  
Vol 44 (3) ◽  
pp. 179-187 ◽  
Author(s):  
Youngjun Kim ◽  
Hannah Kim ◽  
Yong Oock Kim

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