11 Design and Implementation of a Classroom-based Virtual Reality Assessment

2021 ◽  
pp. 265-282
Author(s):  
Jayoung Song ◽  
Wei-Li Hsu
Author(s):  
Cole L. Benson ◽  
Chad McDonald ◽  
Matthew J. Davis ◽  
Josh A. Raines

1995 ◽  
Vol 4 (2) ◽  
pp. 121-129 ◽  
Author(s):  
Trina M. Roy ◽  
Carolina Cruz-Neira ◽  
Thomas A. DeFanti

Developing graphic interfaces to steer high-performance scientific computations has been a research subject in recent years. Now, computational scientists are starting to use virtual reality environments to explore the results of their simulations. In most cases, the virtual reality environment acts on precomputed data; however, the use of virtual reality environments for the dynamic steering of distributed scientific simulations is a growing area of research. We present in this paper the initial design and implementation of a distributed system that uses our virtual reality environment, the CAVE, to control and steer scientific simulations being computed on remote supercomputers. We discuss some of the more relevant features of virtual reality interfaces, emphasizing those of the CAVE, describe the distributed system developed, and present a scientific application, the Cosmic Worm, that makes extensive use of the distributed system.


2014 ◽  
Vol 1079-1080 ◽  
pp. 837-842
Author(s):  
Sha Liang

Along with the rapid development,3D virtual reality technology has been applied more and more widely. In order to display the virtual scene better and make user an immersed body experience, 3D rendering engine plays a key role in this field. Unity 3d is a professional gaming rendering engine with strong compatibility and comprehensive integration. In this paper, we focus on the Unity 3D rendering engine, and describe the basic workflow of virtual roaming. We discuss the key technology to realize outdoor roaming through Unity 3D and optimization.


2019 ◽  
Vol 20 (2) ◽  
pp. 289-295
Author(s):  
Rae-Young Jang ◽  
Jong-Hwan Bae ◽  
Heung-Ryong Lee ◽  
Seon-Hui Bak

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