3d rendering
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2021 ◽  
Vol 6 (2) ◽  
pp. 188-196
Author(s):  
Brilian Nusa Bhakti ◽  
Yusmedi Nurfaizal ◽  
Toni Anwar
Keyword(s):  

Perkembangan teknologi dari tahun ke tahun semakin pesat. Tidak bisa dipungkiri lagi segala aspek bidang sudah menggunakan teknologi baik bidang militer, pendidikan, informasi dan sebagainya. Sehingga pengerjaan yang biasanya membutuhkan waktu yang lama dengan adanya perkembangan teknologi menjadi lebih mudah dan cepat.Saat ini penggunaan animasi 3D semakin populer, karena dapat diaplikasikan ke berbagai aspek. Animasi 3D mampu menyampaikan konsep yang rumit sekalipun menjadi mudah dimengerti. Selain itu, animasi 3D memilki kelebihan yaitu menjadikan penonton lebih mudah memberikan perhatian dan fokusnya. Rendering adalah proses yang akan menentukan hasil dari animasi 3D tersebut. Peneliti mengangkat judul Analisis Komparasi Teknik Rendering Blender Render Dan Cycles Render Pada Video Animasi 3d Tentang Alat Pencernaan Manusia.Tujuan penelitian ini membandingkan teknik rendering Blender render dan Cycles render berdasarkan kecepatan rendering,  ukuran file hasil render dan kualitas hasil render. Parameter yang digunakan untuk pengujian kedua teknik ini adalah texture.Dari hasil pengujian tersebut didapatkan bahwa teknik render dengan menggunakan Blender render akan lebih baik digunakan pada video animasi 3d tentang alat tubuh manusia, karena dari hasil pengujian kecepatan render, Blender render lebih cepat dibanding Cycles render. Sedangkan ketika untuk menghemat ukuran file hasil render maka lebih baik menggunakan Cycles render walaupun ukurannya tidak jauh berbeda.Untuk kualitas hasil render Blender render unggul dari Cycles render.   Kata kunci: Animasi 3D, Rendering, Cycles render, Blender render


2021 ◽  
Vol 11 (21) ◽  
pp. 10311
Author(s):  
Cristiana Iulia Dumitrescu ◽  
Catalin Ciobirca ◽  
Radu Teodoru Popa ◽  
Daniela Dumitrescu ◽  
Cornel Gheorghe Tambura ◽  
...  

Surgical procedures on various artery aneurysms are difficult to perform and require careful preparation. We have developed and now present in this paper a software platform, CardioCTNav, that can help in planning such procedures. The planning consists of a 3D rendering of the area of interest, virtual angiography, automated measurements, and virtual stent simulation.


2021 ◽  
Vol 11 (21) ◽  
pp. 9889
Author(s):  
Zehao He ◽  
Xiaomeng Sui ◽  
Liangcai Cao

Holographic display has the potential to be utilized in many 3D application scenarios because it provides all the depth cues that human eyes can perceive. However, the shortage of 3D content has limited the application of holographic 3D displays. To enrich 3D content for holographic display, a 2D to 3D rendering approach is presented. In this method, 2D images are firstly classified into three categories, including distant view images, perspective view images and close-up images. For each category, the computer-generated depth map (CGDM) is calculated using a corresponding gradient model. The resulting CGDMs are applied in a layer-based holographic algorithm to obtain computer-generated holograms (CGHs). The correctly reconstructed region of the image changes with the reconstruction distance, providing a natural 3D display effect. The realistic 3D effect makes the proposed approach can be applied in many applications, such as education, navigation, and health sciences in the future.


Author(s):  
Ganga Rama Koteswara Rao ◽  
P Vidya Sgar ◽  
Thulasi Bikku ◽  
Chitturi Prasad ◽  
Naresh Cherukuri
Keyword(s):  

Author(s):  
Youngjun Kim ◽  
Junsoo Park ◽  
Jaeyoung Nam ◽  
Seunghoon Yoo ◽  
Songhyon Kim ◽  
...  

Author(s):  
Dingyu Liu ◽  
Yusheng Wang ◽  
Yonghoon Ji ◽  
Hiroshi Tsuchiya ◽  
Atsushi Yamashita ◽  
...  
Keyword(s):  

Sensors ◽  
2021 ◽  
Vol 21 (12) ◽  
pp. 4031
Author(s):  
Caio Camargo ◽  
José Gonçalves ◽  
Miguel Á. Conde ◽  
Francisco J. Rodríguez-Sedano ◽  
Paulo Costa ◽  
...  

This paper presents a systematic literature review (SLR) about realistic simulators that can be applied in an educational robotics context. These simulators must include the simulation of actuators and sensors, the ability to simulate robots and their environment. During this systematic review of the literature, 559 articles were extracted from six different databases using the Population, Intervention, Comparison, Outcomes, Context (PICOC) method. After the selection process, 50 selected articles were included in this review. Several simulators were found and their features were also analyzed. As a result of this process, four realistic simulators were applied in the review’s referred context for two main reasons. The first reason is that these simulators have high fidelity in the robots’ visual modeling due to the 3D rendering engines and the second reason is because they apply physics engines, allowing the robot’s interaction with the environment.


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