scholarly journals Development of A Fast Tsunami Simulation System Based on The Linear Boussinesq Theory

Author(s):  
Yusuke YAMANAKA ◽  
Shinji SATO ◽  
Yoshimitsu TAJIMA ◽  
Takenori SHIMOZONO ◽  
Hiroshi SANUKI
Author(s):  
Zili Zhou ◽  
Patrick Lynett

The abstract is based on the project of "extended reality" for effective communication of hazards from extreme coastal events, such as tsunamis and hurricanes. The project attends to use augmented reality (AR) and mixed reality (MR) to allow, for example, a coastal resident to see a digital tsunami crashing onshore and bulldozing through a community, all while standing on their beach or in their driveway. This type of experience provides an emotional impact and long-lasting memory that will guide future planning decisions and proactivity. In this abstract, we focus on applying mobile augmented reality (AR) to a tsunami simulation system and creating this digital extreme event experience. The tsunami modeling studies use the methods and models described in Tavakkol & Lynett (2017), Lynett et al. (2017) and Lynett & Tavakkol (2017).Recorded Presentation from the vICCE (YouTube Link): https://youtu.be/TD4qI5QdAEc


1994 ◽  
Vol 10 ◽  
pp. 265-270
Author(s):  
Hidenori Shibaki ◽  
Isao Tobiki ◽  
Kyoshi Nukada ◽  
Chiaki Goto

2013 ◽  
Vol 61 (S 01) ◽  
Author(s):  
M Kaur ◽  
N Sprunk ◽  
U Schreiber ◽  
R Lange ◽  
J Weipert ◽  
...  

2019 ◽  
Vol 7 (24) ◽  
pp. 15-19
Author(s):  
O.Yu. Kozlov ◽  
◽  
V.V. Kozlov ◽  
V.V. Agafonov ◽  
◽  
...  

Author(s):  
Robert D. Windhorst ◽  
Shannon Zelinski ◽  
Todd A. Lauderdale ◽  
Alexander Sadovsky ◽  
Yung-Cheng Chu ◽  
...  

2019 ◽  
Vol 18 (5) ◽  
pp. 1067-1076
Author(s):  
Andreea Bobei Sterian ◽  
Catalin Spulber ◽  
Octavia Borcan ◽  
Codrut Sarafoleanu ◽  
Paul Sterian

2020 ◽  
Author(s):  
Donna Rose Addis

Mental time travel (MTT) is defined as projecting the self into the past and the future. Despite growing evidence of the similarities of remembering past and imagining future events, dominant theories conceive of these as distinct capacities. I propose that memory and imagination are fundamentally the same process – constructive episodic simulation – and demonstrate that the ‘simulation system’ meets the three criteria of a neurocognitive system. Irrespective of whether one is remembering or imagining, the simulation system: (1) acts on the same information, drawing on elements of experience ranging from fine-grained perceptual details to coarser-grained conceptual information and schemas about the world; (2) is governed by the same rules of operation, including associative processes that facilitate construction of a schematic scaffold, the event representation itself, and the dynamic interplay between the two (cf. predictive coding); and (3) is subserved by the same brain system. I also propose that by forming associations between schemas, the simulation system constructs multi-dimensional cognitive spaces, within which any given simulation is mapped by the hippocampus. Finally, I suggest that simulation is a general capacity that underpins other domains of cognition, such as the perception of ongoing experience. This proposal has some important implications for the construct of ‘MTT’, suggesting that ‘time’ and ‘travel’ may not be defining, or even essential, features. Rather, it is the ‘mental’ rendering of experience that is the most fundamental function of this simulation system, enabling humans to re-experience the past, pre-experience the future, and also comprehend the complexities of the present.


1996 ◽  
Vol 2 (2) ◽  
pp. 121-126 ◽  
Author(s):  
Masayoshi TSUBOI ◽  
Mitstoshi WATANABE ◽  
Shigeru HIRANO

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