Cross-Site Analysis of Teaching Practices: Visual Art Education with Students Experiencing Disabilities

1993 ◽  
Vol 34 (4) ◽  
pp. 222 ◽  
Author(s):  
Doris M. Pfeuffer Guay
1982 ◽  
Vol 26 (1) ◽  
pp. 121-132 ◽  
Author(s):  
MATTHEW B. MILES
Keyword(s):  

2019 ◽  
Vol 16 (2) ◽  
pp. 117
Author(s):  
Siti Zuraida Maaruf ◽  
Ahmed Waliyuddin Basri

The aim of this study is to determine the usefulness of Culturally Responsive Pictorial Module of Nature Tie-Dye Batik Craft for teaching and learning the topic ‘Batik Pelangi’ in Visual Art Education (VAE). The pictorial module was developed using the ADDIE Model that was supported by Zone of Proximal Development (ZPD) – Scaffolding by Lev Vygotsky (1978). This study uses the Design Development Research (DDR) approach. The Pictorial Module was evaluated by two expert panels which is one experienced VAE school teacher and one Visual Art senior lecturer at a local university. A purposive sampling consisting of 29 VAE students and one VAE teacher were used in this research to measure their acceptance using the module. Both the responding groups of students and VAE teacher provided positive feedbacks toward learning and teaching using the module. Based on the findings, the Pictorial Module is relevant and appropriate to be implemented at secondary school level for art education in Malaysia.


Author(s):  
Jhih-yin Diane Lee ◽  
Wen-hao Winston Chou

Compared to marketers in traditional sports settings, eSports marketing professionals are expected to be better equipped with visual aesthetic sensitivity and creativity. Therefore, aesthetics and creativity should be included in eSports marketing curricula. When developing courses and instructing students, contemporary theories and practices for enhancing visual aesthetic sensitivity and creativity should be taken into consideration along with the different curricular and professional needs of individual students who are interested at working in the eSports industry. This chapter explains and demonstrates how to best integrate some pedagogical techniques in art education into teaching practices in eSports marketing courses.


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