SERIAL COLOR-WORD TEST PREDICTS OUTCOME OF PHARMACOLOGICAL TREATMENT FOR PANIC DISORDER

2001 ◽  
Vol 93 (5) ◽  
pp. 86
Author(s):  
I. ALEX RUBINO
2001 ◽  
Vol 93 (1) ◽  
pp. 86-88 ◽  
Author(s):  
I. Alex Rubino ◽  
Angelo Scarpellino ◽  
Domenico Romeo ◽  
Alberto Della Rosa

1993 ◽  
Vol 76 (3_suppl) ◽  
pp. 1059-1069 ◽  
Author(s):  
I. Alex Rubino ◽  
Monica Verucci ◽  
Enzo Fortuna

The serial version of the Color-Word Test was employed to assess the regulative styles (or adaptive patterns) of two nonpsychotic psychiatric groups, one with Panic Disorder and Agoraphobia, the other without either of the latter two diagnoses. Agoraphobics ( n = 30) were individually matched for sex, age, and education with nonagoraphobic patients and with nonclinical controls. Compared with normals, nonagoraphobic patients had fewer Stabilized (S) and more Cumulative-Dissociative (CD) Primary Types, fewer Cumulative (Cr) and more Dissociative (Dr) and Cumulative-Dissociative R-types (CDr), more Dissociative V-types (Dv). The agoraphobic sample showed styles more akin to those of normal persons than to the other psychiatric group with the exception of an elevated frequency of R-Dissociation (Vr type). Interestingly, very low scores on several secondary variables were more frequent in the clinical groups than in the nonclinical sample.


1997 ◽  
Vol 42 (1) ◽  
pp. 29S-30S
Author(s):  
C. Toni ◽  
S. Ramacciotti ◽  
B. Simonetti ◽  
E. De Soricellis ◽  
T. Xuereb ◽  
...  

1997 ◽  
Vol 25 (4) ◽  
pp. 345-352 ◽  
Author(s):  
Jeffrey Goldstein ◽  
Lara Cajko ◽  
Mark Oosterbroek ◽  
Moniek Michielsen ◽  
Oscar Van Houten ◽  
...  

This study examined the effects of playing video games (Super Tetris) on the reaction time, cognitive/perceptual adaptability, and emotional well-being of 22 noninstitutionalized elderly people aged 69 to 90. Volunteers in an elderly community in the Netherlands were randomly assigned to a videogameplaying experimental group or a nonplaying control group. The televisions of the 10 videogame players were provided with Nintendo SuperNes systems. Participants played Super Tetris 5 hours a week for 5 weeks, and maintained a log of their play. Before and after this play period, measures of reaction time (Sternberg Test; Steinberg, 1969), cognitive/perceptual adaptability (Stroop Color Word Test; Stroop, 1935), and emotional well-being (self-report questionnaire) were administered. Playing video games was related to a significant improvement in the Sternberg reaction time task, and to a relative increase in selfreported well-being. On the Stroop Color Word Test, both the experimental and control groups improved significantly, but the difference between groups was not statistically significant. The videogame-playing group had faster reaction times and felt a more positive sense of well-being compared to their nonplaying counterparts. Consistent with previous research on video games and the elderly, the present study finds the strongest effects on measures of reaction time, and the weakest effects on cognitive performance measures. Explanations and alternative interpretations of these findings are discussed.


2007 ◽  
Vol 14 (1) ◽  
pp. 71-80 ◽  
Author(s):  
WIM VAN DER ELST ◽  
MARTIN P.J. VAN BOXTEL ◽  
GERARD J.P. VAN BREUKELEN ◽  
JELLE JOLLES

Serial neuropsychological assessment is often conducted to monitor changes in the cognitive abilities of individuals over time. Because practice effects occur and the reliability of test scores is less than perfect, it is difficult to judge whether varying test results should be attributed to chance trends or to real changes in underlying cognitive abilities. In a large sample of adults (age range, 49–81 years), we evaluated the influence of age, gender, and education on test–retest changes in performance after 3 years on Rey's Verbal Learning Test (VLT), the Stroop Color-Word Test (SCWT), and the Letter Digit Substitution Test (LDST). A new statistical method was applied to assess the significance of changes in test performance (i.e., the regression-based change method). The results showed that test–retest changes differed as a function of age for the VLT Total recall 1–3, VLT Total recall 1–5, VLT Delayed recall, and LDST measures. An age × gender interaction was found for the SCWT Interference change score, suggesting that the age-related decline in executive functioning after 3 years was more pronounced for males than for females. A normative change table with appropriate corrections for the relevant independent variables was established. (JINS, 2008,14, 71–80.)


1992 ◽  
Vol 13 ◽  
pp. S3-S4 ◽  
Author(s):  
A. Venneri ◽  
M.A. Molinari ◽  
R. Pentore ◽  
B. Cotticelli ◽  
P. Nichelli ◽  
...  

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