An Introduction to a Metabehavioral Model with Implications for Social Skills Training for Aggressive Adolescents

1988 ◽  
Vol 62 (1) ◽  
pp. 19-22 ◽  
Author(s):  
Henry Svec ◽  
Joseph Bechard

A model is introduced which combines traditional metacognitive explanations for the acquisition of social skills with situationally specific environment variables. This “metabehavioral” model suggests considering such variables as situational characteristics, task demands, and personal characteristics in predicting social performance. Use of this model may help professionals training behaviorally disordered children in social skills.

1984 ◽  
Vol 12 (3) ◽  
pp. 212-222 ◽  
Author(s):  
Kathleen Kindness ◽  
Annette Newton

Eighteen young adult out-patients with social interaction difficulties were treated using a multifaceted group approach, which incorporated skills training, anxiety reduction and cognitive restructuring techniques. They were assessed before and after treatment, and at 2-year follow-up. A non-clinical comparison group was assessed using the same measures. The treatment group showed significant improvement on measures of social performance, social anxiety and self-esteem, which was maintained at 2-year follow-up. Individual results are reported, which show differing patterns of change. The implications of using anxiety reduction and cognitive restructuring techniques with social skills training are discussed.


Author(s):  
Filimonas Papadiou ◽  
Fotis Lazarinis ◽  
Dimitris Kanellopoulos

Soft skills are the personal characteristics of an individual that enhance his/her interactions, career prospects, and job performance. Soft skills include social skills which incorporate characteristics like empathy, self-control, socialization, and friendliness. The development of soft skills at an early age is vital. Currently, there are few serious games for social skills training aimed at primary school pupils. A serious game does not only provide fun but a player can discover knowledge about himself. This paper presents a serious game named “A Day at School” that helps primary school pupils to develop social skills through an educational scenario. In this scenario, the hero of the game faces various situations during a usual day at school. The scenario deals with the situations of bullying, racism, and social awareness of children. By using the educational application, pupils discover appropriate behavior and get the first stimulus for acquiring their social skills. The serious game helps them to socialize and gain the basis to cultivate empathy, friendliness, and self-control. Primary school pupils and teachers evaluated the serious game. The results showed that teachers found that the game is suitable for teaching purposes and its graphical user interface (GUI) is appealing.


PsycCRITIQUES ◽  
2011 ◽  
Vol 56 (48) ◽  
Author(s):  
Georgette Yetter ◽  
Catherine Laterza

2009 ◽  
Author(s):  
Ida Jeltova ◽  
Melissa Timochko ◽  
Amy Lividini ◽  
Michelle Racanello

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