scholarly journals Counting Clues in Crosswords

2020 ◽  
Vol 7 (13) ◽  
pp. 1-7
Author(s):  
Kevin K. Ferland

AbstractWe consider different ways to count the number of clues in American-style crossword puzzle grids. One yields a basic parity result for symmetric square grids. Another works efficiently even for non-symmetric grids that are already numbered. We further discuss the upper limit on the number of clues in a crossword puzzle with no 2-letter answers, and open questions are given. As a bonus, a mathematically-themed crossword puzzle is included!

Algorithms ◽  
2019 ◽  
Vol 12 (1) ◽  
pp. 23 ◽  
Author(s):  
Charles Phillips ◽  
Kai Wang ◽  
Erich Baker ◽  
Jason Bubier ◽  
Elissa Chesler ◽  
...  

Let k denote an integer greater than 2, let G denote a k-partite graph, and let S denote the set of all maximal k-partite cliques in G. Several open questions concerning the computation of S are resolved. A straightforward and highly-scalable modification to the classic recursive backtracking approach of Bron and Kerbosch is first described and shown to run in O(3n/3) time. A series of novel graph constructions is then used to prove that this bound is best possible in the sense that it matches an asymptotically tight upper limit on |S|. The task of identifying a vertex-maximum element of S is also considered and, in contrast with the k = 2 case, shown to be NP-hard for every k ≥ 3. A special class of k-partite graphs that arises in the context of functional genomics and other problem domains is studied as well and shown to be more readily solvable via a polynomial-time transformation to bipartite graphs. Applications, limitations, potentials for faster methods, heuristic approaches, and alternate formulations are also addressed.


Author(s):  
Peter Vorderer

This paper points to new developments in the context of entertainment theory. Starting from a background of well-established theories that have been proposed and elaborated mainly by Zillmann and his collaborators since the 1980s, a new two-factor model of entertainment is introduced. This model encompasses “enjoyment” and “appreciation” as two independent factors. In addition, several open questions regarding cultural differences in humans’ responses to entertainment products or the usefulness of various theoretical concepts like “presence,” “identification,” or “transportation” are also discussed. Finally, the question of why media users are seeking entertainment is brought to the forefront, and a possibly relevant need such as the “search for meaningfulness” is mentioned as a possible major candidate for such an explanation.


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