scholarly journals TOWARDS THE HCI LIVING CURRICULUM

Author(s):  
Andrea Jovanovic ◽  
Olivier St-Cyr ◽  
Mark Chignell

Abstract –The Association of Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction (SIGCHI) has been supporting research into HCI education for many years, most actively in the last six years. At its CHI2014 conference, a workshop on developing a new Human-Computer Interaction (HCI) living curriculum was held, building on three years of research and collaboration. We believe the time is now right to design and build the proposed HCI living curriculum. This paper proposes the preliminary framework for a concrete active social network of HCI scholars and educators, sharing and collaborating to develop course outlines, curricula, and teaching materials. In particular, this paper presents the use cases and design requirements of the HCI living curriculum, based on data collected from HCI educators and practitioners. Future initiatives to move the designforward by prototyping a first version of the living curriculum are also discussed.  

Author(s):  
Shirley Ann Becker

The study of computing technology and user interfaces was initiated during the 1970s when industrial research laboratories began to focus on human-computer interaction (HCI) (Badre, 2002). In the 1980s, the personal computer was introduced, thus expanding the need for designing effective user interfaces. HCI became a discipline during this time, and the Association for Computing Machinery (ACM) established the Special Interest Group in Computer Human Interaction. One of the first textbooks on HCI, Designing the User Interface: Strategies for Effective Human-Computer Interaction (Schneiderman, 19891), was published. Shortly thereafter, HCI became part of the ACM curriculum promoting the development of effective user interfaces. Software tools were developed in order to assist in designing usable interfaces while employing usability engineering methods. Many of these methods focused on usability from the perspective of ease of use, ease of learning, user satisfaction, and zero defects (Nielsen, 1993).


1993 ◽  
Vol 8 (2) ◽  
pp. 121-123
Author(s):  
Roger Harris

The conference highlighted the increasing complexity of the role of IS personnel. On the one hand, the demands of increased competitiveness are forcing technical experts to gain better understanding of the commercial requirements of the end users they serve, and on the other hand, the opportunities offered by the End-User Computing phenomenon are placing increasing demands on the technical capabilities of the end users themselves. The emerging picture is one of a highly dynamic IS profession, with expanding boundaries, fewer barriers between itself and other professions and offering greater opportunities for those entering it and increased challenges for those already in it.


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