scholarly journals Sharing Space Experiences through Augmented Reality as An Alternative Educational Game to Introduce Historic Buildings in Semarang Old Town

Author(s):  
Apsari Retno Wiratmi ◽  
Intan Rizky Mutiaz
Author(s):  
Cathy Cavanaugh

In augmented reality games, game experiences combining electronic game content take the form of narrative materials and game-play elements exchanged through a wide range of communication media that are used in a related physical setting. Educational game developers design these games to maximize transfer of learning through close approximation of the game-scaffolded skills and the game environment to real skills and contexts. The games immerse players in electronic and actual learning situations using features that make them effective learning experiences for fostering meaningful learning. The situated learning experienced by augmented reality game players transfers to deep learning, often in social contexts. Research into the uses of these games as educational platforms has focused on developing the technologies for the games and on studies of games for learning. Results demonstrate the strengths and areas for continued development in the application of augmented reality games for childhood and adult learning in formal and informal settings.


2011 ◽  
pp. 45-56
Author(s):  
Cathy Cavanaugh

In augmented reality games, game experiences combining electronic game content take the form of narrative materials and game-play elements exchanged through a wide range of communication media that are used in a related physical setting. Educational game developers design these games to maximize transfer of learning through close approximation of the game-scaffolded skills and the game environment to real skills and contexts. The games immerse players in electronic and actual learning situations using features that make them effective learning experiences for fostering meaningful learning. The situated learning experienced by augmented reality game players transfers to deep learning, often in social contexts. Research into the uses of these games as educational platforms has focused on developing the technologies for the games and on studies of games for learning. Results demonstrate the strengths and areas for continued development in the application of augmented reality games for childhood and adult learning in formal and informal settings.


Author(s):  
Jose Manuel Melchor ◽  
Jose Martinez ◽  
Carlos Bonafe ◽  
Alicia Cabrera

The Municipal Archaeological Museum of Burriana began the virtualization of parts and elements of cultural heritage and historic buildings in the early years of this century. Tangible results showed up from 2010. Regarding to archaeological artifacts two basic lines of action have been explored; on the one hand, literal documentation of pieces for later exhibition in augmented reality displays. Secondly, the research in the virtual recreation of missing elements or in the reconstruction of pieces. About the issue of cultural heritage we are currently in the documentation of buildings and archaeological excavations for augmented reality or didactic stage. We will also briefly discuss the prospects in the current virtualization works.


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