scholarly journals Research on Combination of Intangible Cultural Heritage and Augmented Reality

Author(s):  
Tao Yang ◽  
Ran Zhao
2014 ◽  
pp. 1500-1507
Author(s):  
Muqeem Khan ◽  
Penny de Byl

This paper presents the initial outcomes of a key scoping study undertaken to explore the role of augmented reality and motion detecting technologies in the context of Intangible Cultural Heritage (ICH) for museums related environments. Initial prototypes are in the form of an interactive infrared camera based application for children to engage with an Aboriginal puppet. This scoping study is unique, as it tries to combine two extremes: the curation of historical intangible artifacts and their preservation through digital intervention. Heritage related intangible content is always restricted because of its non-physical nature and can never be fully embed in an environment like museums and related exhibitions. This paper explores alternative opportunities for knowledge transfer of ICH content that manifest with playfulness in order to elicit a deeper understanding of such intangible cultural artifacts. This study is complementary to multiple disciplines including heritage preservation, museum technologies and emerging interaction design.


2013 ◽  
Vol 4 (2) ◽  
pp. 1-8 ◽  
Author(s):  
Muqeem Khan ◽  
Penny de Byl

This paper presents the initial outcomes of a key scoping study undertaken to explore the role of augmented reality and motion detecting technologies in the context of Intangible Cultural Heritage (ICH) for museums related environments. Initial prototypes are in the form of an interactive infrared camera based application for children to engage with an Aboriginal puppet. This scoping study is unique, as it tries to combine two extremes: the curation of historical intangible artifacts and their preservation through digital intervention. Heritage related intangible content is always restricted because of its non-physical nature and can never be fully embed in an environment like museums and related exhibitions. This paper explores alternative opportunities for knowledge transfer of ICH content that manifest with playfulness in order to elicit a deeper understanding of such intangible cultural artifacts. This study is complementary to multiple disciplines including heritage preservation, museum technologies and emerging interaction design.


2020 ◽  
Vol 11 (1) ◽  
pp. 12
Author(s):  
Naai-Jung Shih ◽  
Pei-Huang Diao ◽  
Yi-Ting Qiu ◽  
Tzu-Yu Chen

A lantern festival was 3D-scanned to elucidate its unique complexity and cultural identity in terms of Intangible Cultural Heritage (ICH). Three augmented reality (AR) instancing scenarios were applied to the converted scanned data from an interaction to the entire site; a forward additive instancing and interactions with a pre-defined model layout. The novelty and contributions of this study are three-fold: documentation, development of an AR app for situated tasks, and AR verification. We presented ready-made and customized smartphone apps for AR verification to extend the model’s elaboration of different site contexts. Both were applied to assess their feasibility in the restructuring and management of the scene. The apps were implemented under a homogeneous and heterogeneous combination of contexts, originating from an as-built event description to a remote site as a sustainable cultural effort. A second reconstruction of screenshots in an AR loop process of interaction, reconstruction, and confirmation verification was also made to study the manipulated result in 3D prints.


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