scholarly journals Creativity, anticipation and the quantum theory of consciousness in cross-disciplinary studies: 3D perception of 2D images

Author(s):  
Marsel Fazlyyyakhmatov ◽  
Vladimir Antipov

In this article, the perception of 3D attributes (depth, volume and spatial perspective) is examined from the perspective of creativity, the anticipation phenomenon and the quantum theory of consciousness. The aim of the work is to consider activation of the incubation and insight processes under the influence of flat images in the modern visual environment. It is shown that not only can people perceive 3D objects as 3D objects but they can also perceive man-made 2D images as 3D objects. The main condition for the 3D phenomenon to occur is extensive visual training, which requires the trainee to look at stereograms and observe their stereoscopic depth. The results of interviews of 336 schoolchildren of 8-11 grades on the initial state of the 3D phenomenon - the relief effect are presented in this work. It is experimentally shown that when observing a phenomenon, new physiological features of perception are formed. Focusing of eyes occurs behind the plane of the presented images. This feature was detected using a binocular eyetracker.

2019 ◽  
Author(s):  
Marsel Fazlyyyakhmatov ◽  
Vladimir Antipov

In this article, the perception of 3D attributes (depth, volume and spatial perspective) is examined from the perspective of creativity, the anticipation phenomenon and the quantum theory of consciousness. The aim of the work is to consider activation of the incubation and insight processes under the influence of flat images in the modern visual environment. It is shown that not only can people perceive 3D objects as 3D objects but they can also perceive man-made 2D images as 3D objects. The main condition for the 3D phenomenon to occur is extensive visual training, which requires the trainee to look at stereograms and observe their stereoscopic depth. The results of interviews of 336 schoolchildren of 8-11 grades on the initial state of the 3D phenomenon - the relief effect are presented in this work. It is experimentally shown that when observing a phenomenon, new physiological features of perception are formed. Focusing of eyes occurs behind the plane of the presented images. This feature was detected using a binocular eyetracker.


Leonardo ◽  
2020 ◽  
Vol 53 (4) ◽  
pp. 438-441
Author(s):  
Sevinc Eroglu ◽  
Patric Schmitz ◽  
Carlos Aguilera Martinez ◽  
Jana Rusch ◽  
Leif Kobbelt ◽  
...  

The authors present a virtual authoring environment for artistic creation in VR. It enables the effortless conversion of 2D images into volumetric 3D objects. Artistic elements in the input material are extracted with a convenient VR-based segmentation tool. Relief sculpting is then performed by interactively mixing different height maps. These are automatically generated from the input image structure and appearance. A prototype of the tool is showcased in an analog-virtual artistic workflow in collaboration with a traditional painter. It combines the expressiveness of analog painting and sculpting with the creative freedom of spatial arrangement in VR.


2021 ◽  
pp. 095679762110107
Author(s):  
Uri Korisky ◽  
Liad Mudrik

Most of our interactions with our environment involve manipulating real 3D objects. Accordingly, 3D objects seem to enjoy preferential processing compared with 2D images, for example, in capturing attention or being better remembered. But are they also more readily perceived? Thus far, the possibility of preferred detection for real 3D objects could not be empirically tested because suppression from awareness has been applied only to on-screen stimuli. Here, using a variant of continuous flash suppression (CFS) with augmented-reality goggles (“real-life” CFS), we managed to suppress both real 3D objects and their 2D representations. In 20 healthy young adults, real objects broke suppression faster than their photographs. Using 3D printing, we also showed in 50 healthy young adults that this finding held only for meaningful objects, whereas no difference was found for meaningless, novel ones (a similar trend was observed in another experiment with 20 subjects, yet it did not reach significance). This suggests that the effect might be mediated by affordances facilitating detection of 3D objects under interocular suppression.


2020 ◽  
Author(s):  
Morfoisse Theo ◽  
Herrera Altamira Gabriela ◽  
Angelini Leonardo ◽  
Clément Gilles ◽  
Beraneck Mathieu ◽  
...  

AbstractHuman visual 3D perception is flawed by distortions, which are influenced by non-visual factors, such as gravitational vestibular signals. Distinct hypotheses regarding the sensory processing stage at which gravity acts may explain the influence of gravity: 1) a direct effect on the visual system, 2) a shaping of the internal representation of space that is used to interpret sensory signals, or 3) a role in the ability to build multiple, modalityspecific, internal depictions of the perceived object. To test these hypotheses, we performed experiments comparing visual versus haptic 3D perception, and the effects of microgravity on these two senses. The results show that visual and haptic perceptual anisotropies reside in body-centered, and not gravity-centered, planes, suggesting an ego-centric encoding of the information for both sensory modalities. Although coplanar, the perceptual distortions of the two sensory modalities are in opposite directions: depth is visually underestimated, but haptically overestimated, with respect to height and width. Interestingly microgravity appears to amplify the ‘terrestrial’ distortions of both senses. Through computational modeling, we show that these findings are parsimoniously predicted only by a gravity facilitation of cross-modal sensory reconstructions, corresponding to Hypothesis 3. This theory is able to explain not only how gravity can shape egocentric perceptions, but also the unexpected opposite effect of gravity on visual and haptic 3D perception. Overall, these results suggest that the brain uses gravity as a stable reference cue to reconstruct concurrent, modality-specific internal representations of 3D objects even when they are sensed through only one sensory channel.


Author(s):  
Arthur I. Fine

We use the term ‘measurement’ to refer to the interaction between an object and an apparatus on the basis of which information concerning the initial state of the object may be obtained from information on the resulting state of the apparatus. The quantum theory of measurement is a quantum theoretic investigation of such interactions in order to analyse the correlations between object and apparatus that measurement must establish. Although there is a sizeable literature on quantum measurements there appear to be just two sorts of interactions that have been employed. There are the ‘disturbing’ interactions consistent with the analysis of Landau and Peierls (8) as developed by Pauli (11) and by Landau and Lifshitz (7), and there are the ‘non-disturbing’ interactions explicitly set out by von Neumann ((10), chs. 5, 6), and that dominate the literature. In this paper we shall investigate the most general types of interactions that could possibly constitute measurements and provide a precise mathematical characterization (section 2). We shall then examine an interesting subclass, corresponding to Landau's ideas, that contains both of the above sorts of measurements (section 3). Finally, we shall discuss von Neumann measurements explicitly and explore the purported limitations suggested by Wigner(12) and Araki and Yanase (2). We hope, in this way, to provide a comprehensive basis for discussions of quantum measurements.


Sign in / Sign up

Export Citation Format

Share Document