scholarly journals Generating Creative Language - Theories, Practice and Evaluation

2020 ◽  
Author(s):  
Mika Hämäläinen

This thesis presents approaches to computationally creative natural language generation focusing on theoretical foundations, practical solutions and evaluation. I defend that a theoretical definition is crucial for computational creativity and that the practical solution must closely follow the theoretical definition. Finally, evaluation must be based on the underlying theory and what was actually modelled in the practical solution. A theoretical void in the existing theoretical work on computational creativity is identified. The existing theories do not explicitly take into account the communicative nature of natural language. Therefore, a new theoretical framework is elaborated that identifies how computational creativity can take place in a setting that has a clear communicative goal. This introduces a communicative-creative trade off that sets limits to creativity in such a communicative context. My framework divides creativity in three categories: message creativity, contextual creativity and communicative creativity. Any computationally creative NLG approach not taking communicativity into account is called mere surface generation.I propose a novel master-apprentice approach for creative language generation. The approach consists of a genetic algorithm, the fitness functions of which correspond to different parameters defined as important for the creative task in question from a theoretical perspective. The output of the genetic algorithm together with possible human authored data are used to train the apprentice, which is a sequence-to-sequence neural network model. The role of the apprentice in the system is to approximate creative autonomy.Evaluation is approached from three different perspectives in this work: ad-hoc and abstract, theory-based and abstract, and theory-based and concrete. The first perspective is the most common one in the current literature and its shortcomings are demonstrated and discussed. This starts a gradual shift towards more meaningful evaluation by first using proper theories to define the task being modelled and finally reducing the room for subjective interpretation by suggesting the use of concrete evaluation questions.

2021 ◽  
Author(s):  
Khalid Alnajjar

Computational creativity has received a good amount of research interest in generating creative artefacts programmatically. At the same time, research has been conducted in computational aesthetics, which essentially tries to analyse creativity exhibited in art. This thesis aims to unite these two distinct lines of research in the context of natural language generation by building, from models for interpretation and generation, a cohesive whole that can assess its own generations. I present a novel method for interpreting one of the most difficult rhetoric devices in the figurative use of language: metaphors. The method does not rely on hand-annotated data and it is purely data-driven. It obtains the state of the art results and is comparable to the interpretations given by humans. We show how a metaphor interpretation model can be used in generating metaphors and metaphorical expressions. Furthermore, as a creative natural language generation task, we demonstrate assigning creative names to colours using an algorithmic approach that leverages a knowledge base of stereotypical associations for colours. Colour names produced by the approach were favoured by human judges to names given by humans 70% of the time. A genetic algorithm-based method is elaborated for slogan generation. The use of a genetic algorithm makes it possible to model the generation of text while optimising multiple fitness functions, as part of the evolutionary process, to assess the aesthetic quality of the output. Our evaluation indicates that having multiple balanced aesthetics outperforms a single maximised aesthetic. From an interplay of neural networks and the traditional AI approach of genetic algorithms, we present a symbiotic framework. This is called the master-apprentice framework. This makes it possible for the system to produce more diverse output as the neural network can learn from both the genetic algorithm and real people. The master-apprentice framework emphasises a strong theoretical foundation for the creative problem one seeks to solve. From this theoretical foundation, a reasoned evaluation method can be derived. This thesis presents two different evaluation practices based on two different theories on computational creativity. This research is conducted in two distinct practical tasks: pun generation in English and poetry generation in Finnish.


2009 ◽  
Vol 16 (1) ◽  
pp. 61-98 ◽  
Author(s):  
CÉCILE PARIS ◽  
NATHALIE COLINEAU ◽  
ANDREW LAMPERT ◽  
KEITH VANDER LINDEN

AbstractTo work effectively in information-rich environments, knowledge workers must be able to distil the most appropriate information from the deluge of information available to them. This is difficult to do manually. Natural language engineers can support these workers by developing information delivery tools, but because of the wide variety of contexts in which information is acquired and delivered, these tools have tended to be domain-specific, ad hoc solutions that are hard to generalise. This paper discusses Myriad, a platform that generalises the integration of sets of resources to a variety of information delivery contexts. Myriad provides resources from natural language generation for discourse planning as well as a service-based architecture for data access. The nature of Myriad's resources is driven by engineering concerns. It focuses on resources that reason about and generate from coarse-grained units of information, likely to be provided by existing information sources, and it supports the integration of pipe-lined planning and template mechanisms. The platform is illustrated in the context of three information delivery applications and is evaluated with respect to its utility.


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