scholarly journals Incorporating Virtual Reality Training in an Introductory Public Speaking Course

2021 ◽  
Vol 4 ◽  
pp. 131-151
Author(s):  
Kevin Kryston ◽  
Henry Goble ◽  
Allison Eden

This study presents the results of two studies using a virtual reality (VR) public-speaking training simulation as an instructional aid in a basic communication course. Results from the first study suggest that VR practice was associated with higher subsequent speech delivery grades in the course compared to no practice. However, VR practice did not reduce public speaking anxiety (PSA). In a follow-up study, VR practice was compared with other forms of lab-based practice including in front of a mirror and a recorded video session. All forms of lab practice (VR, mirror, or video) were associated with higher speech grades than no practice, but there were no differences between lab-practice conditions in terms of outcomes. Results are discussed in terms of adopting and using virtual public-speaking simulations in large undergraduate public-speaking courses.

Information ◽  
2019 ◽  
Vol 10 (2) ◽  
pp. 62 ◽  
Author(s):  
Justas Šalkevičius ◽  
Audronė Miškinytė ◽  
Lukas Navickas

Public speaking anxiety is commonly treated using cognitive behavioral therapy. During the therapy session, the patient is either asked to vividly imagine and describe the feared stimulus or is confronted with it in the real world. Sometimes, however, it can be hard to imagine the object of fear or to create a controllable environment that contains this stimulus. Virtual reality exposure therapy (VRET) can help solve these problems by placing the patient in a simulated 3D environment. While standalone VRET applications have been investigated for more than 25 years, we are analyzing the viability of a cloud-based VRET system. In this paper, we discuss the architectural and technical choices made in order to create a mobile and lightweight solution that can be easily adapted by any psychology clinic. Moreover, we are analyzing data gathered from 30 participants who have undergone a VRET session for public speaking anxiety. Finally, the collected psychophysiological signals including galvanic skin response (GSR) and skin temperature are processed and investigated in order to evaluate our cloud-based VRET system.


2020 ◽  
pp. 027623662093831
Author(s):  
Leah E. LeFebvre ◽  
Luke LeFebvre ◽  
Mike Allen

This study explores the relationship between public speaking anxiety (PSA) and Imaginary Interactions (IIs). Participants ( N = 17) were recruited from the multi-section departmental introductory public speaking course. Virtual reality (VR) as a potential form of II treatment for PSA blurs the reality between imagined and actual interactions. This study utilized a sequential explanatory approach to examine inferential and descriptive findings. The inferential investigation employed a four-stage design requiring participants to complete pre-test PSA and post-test assessments before and after VR simulations, exploring II functions and attributions. The follow-up descriptive analysis expanded and generated new understanding for the complexities of II through participants’ experiences using directed content analysis. Utilizing VR as an extension of IIs highlighted the rehearsal function, and variations in attributions for discrepancy and specificity between VR realism and artificial simulated perceptions. The implications suggest that VR provides students in public speaking environments a treatment mechanism that minimizes the cognitive strain to imagine the scene and setting of the situation, while simultaneously providing assistance in PSA reduction.


2002 ◽  
Vol 5 (6) ◽  
pp. 543-550 ◽  
Author(s):  
Sandra R. Harris ◽  
Robert L. Kemmerling ◽  
Max M. North

2021 ◽  
pp. 100-105
Author(s):  
Isabelle Godefridi ◽  
Ferran Suñer ◽  
Cécile Leblanc ◽  
Fanny Meunier

The present study explored whether the use of Virtual Reality (VR) technology can help lower public speaking anxiety in the L2. To this end, we conducted an exploratory effect-of-instruction study using a one-group pre-test/post-test design with nine learners of English as an L2. The results from the post-test show that using VR in combination with peer feedback offers an interesting gateway to reducing public speaking anxiety.


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