scholarly journals Special edition. Large screen display. 2. Direct View type large display. 2-2 Large screen display using matrix array of light emitting divices.

1991 ◽  
Vol 45 (2) ◽  
pp. 151-159
Author(s):  
Hirotsugu Arai ◽  
Shuji Iwata
1991 ◽  
Vol 45 (2) ◽  
pp. 164-170
Author(s):  
Michitaka Ohsawa ◽  
Hiroki Yoshikawa ◽  
Katunobu Takeda ◽  
Tetuo Asano

2018 ◽  
Vol 26 (3) ◽  
pp. 128-136 ◽  
Author(s):  
Paweł E. Malinowski ◽  
Tung-Huei Ke ◽  
Atsushi Nakamura ◽  
Ya-Han Liu ◽  
Dieter Vander Velpen ◽  
...  

Author(s):  
Zhiming Wu ◽  
Tao Lin ◽  
Ningjiu Tang ◽  
Shaomei Wu

Large displays are becoming ubiquitous and one important property of large displays is that they afford larger visual angles and physically larger screen sizes. However, there has been little investigation of the effects of large displays on users; furthermore, few studies have employed physiological measures, nor isolated the effects on presence and emotional responses of large visual angle and physically large screen size. This study, then, examines specifically the effects of these two properties of large displays on presence and emotional responses, using physiological as well as subjective methods. The results indicate that the larger visual angle offered by a large display can increase the sense of presence, engagement, and emotional responses when players are playing games. More interestingly, the physically larger sizes offered by a large display seem to also be able to affect these player experiences, even at identical visual angles with small displays.


2013 ◽  
Vol 9 (1) ◽  
pp. 50-63
Author(s):  
Tao Lin ◽  
Zhiming Wu ◽  
Ningjiu Tang ◽  
Shaomei Wu

Large displays are becoming ubiquitous and one important property of large displays is that they afford larger visual angles and physically larger screen sizes. However, there has been little investigation of the effects of large displays on users; furthermore, few studies have employed physiological measures, nor isolated the effects on presence and emotional responses of large visual angle and physically large screen size. This study, then, examines specifically the effects of these two properties of large displays on presence and emotional responses, using physiological as well as subjective methods. The results indicate that the larger visual angle offered by a large display can increase the sense of presence, engagement, and emotional responses when players are playing games. More interestingly, the physically larger sizes offered by a large display seem to also be able to affect these player experiences, even at identical visual angles with small displays.


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