An Innovative Multimedia Learning Method As Applied to Theoretical Mechanics and Theory of Gyroscopes

2012 ◽  
Vol 45 (11) ◽  
pp. 39-44
Author(s):  
V.E. Dzhashitov ◽  
V.M. Pankratov ◽  
A.V. Golikov
2020 ◽  
Vol 13 (2) ◽  
Author(s):  
Saeful Nurdin

The purpose of this study was to determine the increase in understanding of google classroom as multimedia learning with the blanded learning method. Utilizing google classroom can help with the collection of tasks, very efficient in terms of costs and users. The design used was a one-group pretestposttest design, the sample was 30 subject matter teachers assigned to Madrasah Tsanawiyah at the Ministry of Religion in Tasikmalaya regency. The results of the pretest with an average value of 47 and posttest 76 on a scale of 100, while the normalized gain value is at the value of 0.53 with the medium category, it can be said there is an increase in understanding of google classroom in the substantive training of increasing multimedia competency. Key words: google classroom, understanding, blanded learning


2018 ◽  
Vol 5 (2) ◽  
pp. 107
Author(s):  
Abdul Aziz

Learning Multimedia is a graphical software made through Camtasia Studio that has advantages in knowing the position (position) of an image from an algebraic equation or inequality, quadratic function, etc. The application of multimedia learning will be able to improve spatial quotient, which is spatial quotient is one of multiple intelligences that focuses more on the ability to analyze images or space and the subject matter Algebraic Structure is one of the material that prioritizes analyzing images or graphics. Based on the description above, in this study will use the Quantum Learning method based on Camtasia StudioThe purpose of this study is to produce learning devices as an implementation of the Camtasia Studio-based Quantum Learning method through research and development (Research and Development). The expected output of this study is a draft textbook Introduction to Algebraic Structure and Quantum Learning methods with Camtasia Studio.


2017 ◽  
Author(s):  
Robbi Rahim

Mathematics is one of the subjects at least demand among the students because of the difficulty in studying, lot of material in mathematics one is geometry, geometry or so-called three-dimensional is a buildings is limited by several side that is bounded by some on the other side and also geometry has a different calculation formulas some recognizable geometry such as beams, prism, pyramid, sphere, cone, tube and cube. the problem is how to apply the learning method that is easy and fun and there is an interesting visualization, one application that can be done with computer animation media-based learning so that students can easily understand the material and the geometry that is growing interest in learning among students who study mathematics.


Author(s):  
Roland Brünken ◽  
Susan Steinbacher ◽  
Jan L. Plass ◽  
Detlev Leutner

Abstract. In two pilot experiments, a new approach for the direct assessment of cognitive load during multimedia learning was tested that uses dual-task methodology. Using this approach, we obtained the same pattern of cognitive load as predicted by cognitive load theory when applied to multimedia learning: The audiovisual presentation of text-based and picture-based learning materials induced less cognitive load than the visual-only presentation of the same material. The findings confirm the utility of dual-task methodology as a promising approach for the assessment of cognitive load induced by complex multimedia learning systems.


2011 ◽  
Author(s):  
Francesca R. Flores ◽  
Michael J. Serra ◽  
Jessecae K. Marsh
Keyword(s):  

Author(s):  
Cheryl I. Johnson ◽  
Richard E. Mayer

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