scholarly journals “Augmenting visual faculties: an exploration of traditional and experimental augmented reality methods in artistic practice”

Author(s):  
Helen Papagiannis

"The final project resulted in a series of artistic works applying both traditional and experimental AR methods. The various AR artworks created compose a body of work that are intended to be viewed as a series resulting from two streams of exploration: traditional marker tracking methods, and experimental processes with non-marker images and alternative materials"--From page 8.

2021 ◽  
Author(s):  
Helen Papagiannis

"The final project resulted in a series of artistic works applying both traditional and experimental AR methods. The various AR artworks created compose a body of work that are intended to be viewed as a series resulting from two streams of exploration: traditional marker tracking methods, and experimental processes with non-marker images and alternative materials"--From page 8.


2020 ◽  
Vol 106 (11-12) ◽  
pp. 5333-5343 ◽  
Author(s):  
Yuichi Motoyama ◽  
Kazuyo Iwamoto ◽  
Hitoshi Tokunaga ◽  
Toshimitsu Okane

2020 ◽  
Vol 10 (1) ◽  
pp. 29-42
Author(s):  
Atanas Karaçoban ◽  
Patricia Denisa Dita

Throughout the history of Western culture and art, there are numerous examples of those who, in their creativity, went beyond the limits of a particular art, embarking instead on attempts to combine in one artistic discourse the practices of various arts, such as music and poetic text, drama and dance, literature and sculpture, literature and painting, and so on. One of these artists is William Blake, acclaimed as a major poet and painter of romanticism in English and world art. He is accredited as the founder of a whole new and original method of producing artistic works, called “illuminated printing”, which is a remarkable combination of poetic text, decoration, and picture. Apart from revealing Blake’s appurtenance to romantic tradition, the present study aims to present the specificity of his technique and, primary, to disclose the ways in which it combines the artistic practice of poetry with that of painting as to render and strengthen the meaning by mutually sustaining and illuminating each other.


2018 ◽  
Vol 3 (1) ◽  
pp. 33
Author(s):  
Susanna Dwi Yulianti Kusuma

Teknologi saat ini telah menjadi bagian dari kehidupan manusia, banyak teknologi diciptakan untuk menjadi kehidupan manusia. Salah satunya, teknologi peralatan telekomunikasi atau yang biasa kita sebut smartphone. Smartphone tidak hanya sebagai alat telekomunikasi saja tetapi banyak fitur yang sangat membantu dalam kehidupan sehari-hari, seperti media pembelajaran, baik itu media pembelajaran berupa tulisan maupun gambar. Tata surya adalah ilmu dasar yang bisa kita dapatkan di sekolah. Tidak adanya laboratorium IPA dapat diuji di sekolah-sekolah yang digunakan sebagai ruang praktis dan mendukung tata surya, sehingga siswa akan kehilangan kesempatan untuk mengembangkan keterampilan, melakukan pengamatan dan mengurangi rasa ingin tahu siswa. Dengan demikian buku menjadi satu-satunya media untuk mempelajari tata surya. Augmented reality adalah teknologi yang mengubah dunia nyata dan dunia dua dimensi yang diproyeksikan dalam ruang nyata. Augmented reality telah berkembang sebagai media pembelajaran di banyak bidang ilmiah. Dengan memanfaatkan buku sebagai satu-satunya media maka penulis menggunakan buku teks sebagai marker untuk Augmented reality dengan metode marker tracking yang dapat digunakan di android.


2021 ◽  
Vol 2021 (2) ◽  
pp. 4428-4433
Author(s):  
PETR BARON ◽  
◽  
MAREK KOCISKO ◽  
EDUARD FRANAS ◽  
◽  
...  

The paper describes the application of augmented reality tools to create an auxiliary interactive tool in the field of design. To mediate it, an application with AR operation based on marker tracking has been designed. The created application works with the mobile devices platform. Two types of markers have been used in the application. To display basic information, buttons with functions are added to the scene, such as part information, rotation and change of position in the X, Y, Z direction. The application runs on a mobile phone, with a built-in camera. The marker is displayed in the drawing's lower left corner. The model is positioned so that it appears above the view of the part in the drawing. The task of the application is to support intelligent tools applicable in the design stage of production preparation, in the creation of drawing documentation.


2021 ◽  
Vol 2 (1) ◽  
Author(s):  
Mélika Hashemi ◽  
Maryanne Casasanta ◽  
Lauren Runions ◽  
Heddy Graterol

What’s Safe is an ongoing response to Toronto’s social distancing measures. It is a dance score documented cinematically in Trinity Bellwoods Park, with movements inspired by Deepa Iyer’s framework (Mapping Our Roles in Social Change Ecosystems, 2020) and Jay Pitter’s open letter to Canadian urbanists (A Call to Courage, 2020). The project was conceived, performed, and captured by the authors of this paper. The two dancers, our second and third authors, engage in creative problem-solving by facing the reality of socially-distant grounds for play and suggesting a different type of productivity, one which is conducive to individual and social growth. The movements are then captured by our multimedia creator (or fourth author), while our artist-researcher (first author) curates and provides critique throughout. The final project considers artistic practice in response to social change as informed by (un)productivity. It uses productive imagination (e.g., play, improvisation, creative problem-solving) to investigate parameters of safety (e.g., surveillance, control, space). Through the dancers’ improvisations, we attempt to navigate these tensions and better position ourselves in relation to our current socio-geographical circumstances.


Sign in / Sign up

Export Citation Format

Share Document