Playing the Westminster numbers game

1993 ◽  
Vol 5 (First Series (1) ◽  
pp. 26-40
Author(s):  
Peter Jones
Keyword(s):  
2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


1993 ◽  
Vol 158 (1) ◽  
pp. 6-6
Author(s):  
John W Donovan
Keyword(s):  

1981 ◽  
Vol 304 (11) ◽  
pp. 666-668 ◽  
Author(s):  
Nigel K. Roberts ◽  
Shan Cretin
Keyword(s):  

Science ◽  
1989 ◽  
Vol 243 (4897) ◽  
pp. 1430-1430 ◽  
Author(s):  
L Roberts
Keyword(s):  

BioEssays ◽  
2007 ◽  
Vol 29 (9) ◽  
pp. 908-917 ◽  
Author(s):  
João F. Passos ◽  
Thomas von Zglinicki ◽  
Thomas B.L. Kirkwood
Keyword(s):  

Science ◽  
1998 ◽  
Vol 280 (5361) ◽  
pp. 227-227 ◽  
Author(s):  
P. C. Doherty
Keyword(s):  
T Cells ◽  

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