scholarly journals Unsupervised Online Assessment of Visual Working Memory in 4- to 10-Year-Old Children: Array Size Influences Capacity Estimates and Task Performance

2021 ◽  
Vol 12 ◽  
Author(s):  
Shannon Ross-Sheehy ◽  
Esther Reynolds ◽  
Bret Eschman

The events of the COVID-19 Pandemic forced many psychologists to abandon lab-based approaches and embrace online experimental techniques. Although lab-based testing will always be the gold standard of experimental precision, several protocols have evolved to enable supervised online testing for paradigms that require direct observation and/or interaction with participants. However, many tasks can be completed online in an unsupervised way, reducing reliance on lab-based resources (e.g., personnel and equipment), increasing flexibility for families, and reducing participant anxiety and/or demand characteristics. The current project demonstrates the feasibility and utility of unsupervised online testing by incorporating a classic change-detection task that has been well-validated in previous lab-based research. In addition to serving as proof-of-concept, our results demonstrate that large online samples are quick and easy to acquire, facilitating novel research questions and speeding the dissemination of results. To accomplish this, we assessed visual working memory (VWM) in 4- to 10-year-old children in an unsupervised online change-detection task using arrays of 1–4 colored circles. Maximum capacity (max K) was calculated across the four array sizes for each child, and estimates were found to be on-par with previously published lab-based findings. Importantly, capacity estimates varied markedly across array size, with estimates derived from larger arrays systematically underestimating VWM capacity for our youngest participants. A linear mixed effect analysis (LME) confirmed this observation, revealing significant quadratic trends for 4- through 7-year-old children, with capacity estimates that initially increased with increasing array size and subsequently decreased, often resulting in estimates that were lower than those obtained from smaller arrays. Follow-up analyses demonstrated that these regressions may have been based on explicit guessing strategies for array sizes perceived too difficult to attempt for our youngest children. This suggests important interactions between VWM performance, age, and array size, and further suggests estimates such as optimal array size might capture both quantitative aspects of VWM performance and qualitative effects of attentional engagement/disengagement. Overall, findings suggest that unsupervised online testing of VWM produces reasonably good estimates and may afford many benefits over traditional lab-based testing, though efforts must be made to ensure task comprehension and compliance.

2020 ◽  
Vol 33 (8) ◽  
pp. 837-864
Author(s):  
Taku Morimoto

Abstract I conducted three experiments to investigate haptic working memory capacity using a haptic change detection task with 2D stimuli. I adopted a single-task paradigm comprising haptic single-feature (orientation or texture) and haptic multifeature (orientation and texture) conditions in Experiment 1 and a dual-task paradigm with a primary haptic orientation or texture change detection task and a concurrent secondary visual shape or colour change detection task in Experiments 2–3. I observed that in the single-task paradigm, haptic change detection capacity was higher for single features than it was for multiple features. In haptic working memory, unlike in visual working memory, features of two different dimensions within an object cannot be integrated. In the dual-task paradigm, interference was observed when the concurrent visual shape change detection task was combined with the haptic orientation change detection task although interference was not observed when the concurrent visual colour change detection task was combined with it. In addition, the concurrent visual shape or colour change detection task did not interfere with the capacity for haptic texture memory, which was higher than that for haptic orientation memory. These findings demonstrate that geometric properties perhaps retained a common storage system shared between haptic working memory and visual working memory; however, haptic texture might be retained in an independent stable storage system that is haptic-specific.


2018 ◽  
Author(s):  
William Xiang Quan Ngiam ◽  
Kimberley L. C. Khaw ◽  
Alex O. Holcombe ◽  
Patrick T. Goodbourn

Visual working memory (VWM) is limited in both the capacity of information it can retain and the rate at which it encodes that information. We examined the influence of stimulus complexity on these two limitations of VWM. Observers performed a change-detection task with English letters of various fonts, or letters from unfamiliar alphabets. Average perimetric complexity (κ)—an objective correlate of the number of features comprising each letter—differed among the fonts and alphabets. Varying the time between the memory array and mask, we used change-detection performance to estimate the number of items held in VWM (K) as a function of encoding time. For all alphabets, K increased over 270 ms (indicating the rate of encoding) before reaching an asymptote (indicating capacity). We found that rate and capacity for each alphabet were unrelated to complexity: Performance was best modelled by assuming that both were limited by number of items (K), rather than by number of features (K × κ). We also found a higher encoding rate and capacity for familiar alphabets (~45 items/sec; ~4 items) than for unfamiliar alphabets (~12 items/sec; ~1.5 items). We then compared the familiar English alphabet to an unfamiliar artificial character set matched in complexity. Again, rate and capacity was higher for the familiar than for the unfamiliar stimuli. We conclude that rate and capacity for encoding into visual working memory is determined by the number of familiar feature-integrated object representations.


2021 ◽  
Author(s):  
Ilenia Paparella ◽  
Liuba Papeo

Working memory (WM) uses knowledge and relations to organize and store multiple individual items in a smaller set of structured units, or chunks. We investigated whether a crowd of individuals that exceeds the WM is retained and, therefore, recognized more accurately, if individuals are represented as interacting with one another –i.e., they form social chunks. Further, we asked what counts as a social chunk in WM: two individuals involved in a meaningful interaction or just spatially close and face-to-face. In three experiments with a delayed change-detection task, participants had to report whether a probe-array was the same of, or different from a sample-array featuring two or three dyads of bodies either face-to-face (facing array) or back-to-back (non-facing array). In Experiment 1, where facing dyads depicted coherent, meaningful interactions, participants were more accurate to detect changes in facing (vs. non-facing) arrays. A similar advantage was found in Experiment 2, even though facing dyads depicted no meaningful interaction. In Experiment 3, we introduced a secondary task (verbal shadowing) to increase WM load. This manipulation abolished the advantage of facing (vs. non-facing) arrays, only when facing dyads depicted no meaningful interactions. These results show that WM uses representation of interaction to chunk crowds in social groups. The mere facingness of bodies is sufficient on its own to evoke representation of interaction, thus defining a social chunk in WM; although the lack of semantic anchor makes chunking fainter and more susceptible to interference of a secondary task.


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