scholarly journals A Representation of Membrane Computing with a Clustering Algorithm on the Graphical Processing Unit

Processes ◽  
2020 ◽  
Vol 8 (9) ◽  
pp. 1199
Author(s):  
Ravie Chandren Muniyandi ◽  
Ali Maroosi

Long-timescale simulations of biological processes such as photosynthesis or attempts to solve NP-hard problems such as traveling salesman, knapsack, Hamiltonian path, and satisfiability using membrane systems without appropriate parallelization can take hours or days. Graphics processing units (GPU) deliver an immensely parallel mechanism to compute general-purpose computations. Previous studies mapped one membrane to one thread block on GPU. This is disadvantageous given that when the quantity of objects for each membrane is small, the quantity of active thread will also be small, thereby decreasing performance. While each membrane is designated to one thread block, the communication between thread blocks is needed for executing the communication between membranes. Communication between thread blocks is a time-consuming process. Previous approaches have also not addressed the issue of GPU occupancy. This study presents a classification algorithm to manage dependent objects and membranes based on the communication rate associated with the defined weighted network and assign them to sub-matrices. Thus, dependent objects and membranes are allocated to the same threads and thread blocks, thereby decreasing communication between threads and thread blocks and allowing GPUs to maintain the highest occupancy possible. The experimental results indicate that for 48 objects per membrane, the algorithm facilitates a 93-fold increase in processing speed compared to a 1.6-fold increase with previous algorithms.

2020 ◽  
Vol 10 (24) ◽  
pp. 9121
Author(s):  
KyungWoon Cho ◽  
Hyokyung Bahn

GPGPU (General-Purpose Graphics Processing Unit) consists of hardware resources that can execute tens of thousands of threads simultaneously. However, in reality, the parallelism is limited as resource allocation is performed by the base unit called thread block, which is not managed judiciously in the current GPGPU systems. To schedule threads in GPGPU, a specialized hardware scheduler allocates thread blocks to the computing unit called SM (Stream Multiprocessors) in a Round-Robin manner. Although scheduling in hardware is simple and fast, we observe that the Round-Robin scheduling is not efficient in GPGPU, as it does not consider the workload characteristics of threads and the resource balance among SMs. In this article, we present a new thread block scheduling model that has the ability of analyzing and quantifying the performances of thread block scheduling. We implement our model as a GPGPU scheduling simulator and show that the conventional thread block scheduling provided in GPGPU hardware does not perform well as the workload becomes heavy. Specifically, we observe that the performance degradation of Round-Robin can be eliminated by adopting DFA (Depth First Allocation), which is simple but scalable. Moreover, as our simulator consists of modular forms based on the framework and we publicly open it for other researchers to use, various scheduling policies can be incorporated into our simulator for evaluating the performance of GPGPU schedulers.


2021 ◽  
Vol 4 ◽  
pp. 16-22
Author(s):  
Mykola Semylitko ◽  
Gennadii Malaschonok

SVD (Singular Value Decomposition) algorithm is used in recommendation systems, machine learning, image processing, and in various algorithms for working with matrices which can be very large and Big Data, so, given the peculiarities of this algorithm, it can be performed on a large number of computing threads that have only video cards.CUDA is a parallel computing platform and application programming interface model created by Nvidia. It allows software developers and software engineers to use a CUDA-enabled graphics processing unit for general purpose processing – an approach termed GPGPU (general-purpose computing on graphics processing units). The GPU provides much higher instruction throughput and memory bandwidth than the CPU within a similar price and power envelope. Many applications leverage these higher capabilities to run faster on the GPU than on the CPU. Other computing devices, like FPGAs, are also very energy efficient, but they offer much less programming flexibility than GPUs.The developed modification uses the CUDA architecture, which is intended for a large number of simultaneous calculations, which allows to quickly process matrices of very large sizes. The algorithm of parallel SVD for a three-diagonal matrix based on the Givents rotation provides a high accuracy of calculations. Also the algorithm has a number of optimizations to work with memory and multiplication algorithms that can significantly reduce the computation time discarding empty iterations.This article proposes an approach that will reduce the computation time and, consequently, resources and costs. The developed algorithm can be used with the help of a simple and convenient API in C ++ and Java, as well as will be improved by using dynamic parallelism or parallelization of multiplication operations. Also the obtained results can be used by other developers for comparison, as all conditions of the research are described in detail, and the code is in free access.


2012 ◽  
Vol 22 (02) ◽  
pp. 1240008 ◽  
Author(s):  
MICHAEL T. GARBA ◽  
HORACIO GONZÁLEZ–VÉLEZ

Widespread heterogeneous parallelism is unavoidable given the emergence of General-Purpose computing on graphics processing units (GPGPU). The characteristics of a Graphics Processing Unit (GPU)—including significant memory transfer latency and complex performance characteristics—demand new approaches to ensuring that all available computational resources are efficiently utilised. This paper considers the simple case of a divisible workload based on widely-used numerical linear algebra routines and the challenges that prevent efficient use of all resources available to a naive SPMD application using the GPU as an accelerator. We suggest a possible queue monitoring strategy that facilitates resource usage with a view to balancing the CPU/GPU utilisation for applications that fit the pipeline parallel architectural pattern on heterogeneous multicore/multi-node CPU and GPU systems. We propose a stochastic allocation technique that may serve as a foundation for heuristic approaches to balancing CPU/GPU workloads.


2011 ◽  
Vol 28 (1) ◽  
pp. 1-14 ◽  
Author(s):  
W. van Straten ◽  
M. Bailes

Abstractdspsr is a high-performance, open-source, object-oriented, digital signal processing software library and application suite for use in radio pulsar astronomy. Written primarily in C++, the library implements an extensive range of modular algorithms that can optionally exploit both multiple-core processors and general-purpose graphics processing units. After over a decade of research and development, dspsr is now stable and in widespread use in the community. This paper presents a detailed description of its functionality, justification of major design decisions, analysis of phase-coherent dispersion removal algorithms, and demonstration of performance on some contemporary microprocessor architectures.


Author(s):  
Alan Gray ◽  
Kevin Stratford

Leading high performance computing systems achieve their status through use of highly parallel devices such as NVIDIA graphics processing units or Intel Xeon Phi many-core CPUs. The concept of performance portability across such architectures, as well as traditional CPUs, is vital for the application programmer. In this paper we describe targetDP, a lightweight abstraction layer which allows grid-based applications to target data parallel hardware in a platform agnostic manner. We demonstrate the effectiveness of our pragmatic approach by presenting performance results for a complex fluid application (with which the model was co-designed), plus separate lattice quantum chromodynamics particle physics code. For each application, a single source code base is seen to achieve portable performance, as assessed within the context of the Roofline model. TargetDP can be combined with Message Passing Interface (MPI) to allow use on systems containing multiple nodes: we demonstrate this through provision of scaling results on traditional and graphics processing unit-accelerated large scale supercomputers.


2019 ◽  
Vol 23 (2) ◽  
pp. 1505-1516 ◽  
Author(s):  
Mohammad Hossein Shafiabadi ◽  
Hossein Pedram ◽  
Midia Reshadi ◽  
Akram Reza

2019 ◽  
Vol 97 ◽  
pp. 836-848
Author(s):  
Lan Gao ◽  
Yunlong Xu ◽  
Rui Wang ◽  
Hailong Yang ◽  
Zhongzhi Luan ◽  
...  

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