scholarly journals Metode Pose to Pose untuk Membuat Animasi 3 Dimensi Islami "Keutamaan Berbuka Puasa"

2021 ◽  
Vol 7 (2) ◽  
pp. 145-154
Author(s):  
Mahadir Muhamad Erfin Abdilah ◽  
Juniardi Nur Fadila ◽  
Fresy Nugroho
Keyword(s):  

Berkembangnya teknologi di bidang computer graphics memberikan kemudahan dalam mengolah suatu karya grafis salah satunya adalah animasi 3D. Dalam pembuatan animasi 3D terdapat permasalahan utama yang biasa menjadi tantangan bagi para animator. Permasalahan utama dalam pembuatan animasi 3D adalah kualitas gerakan yang kasar atau tidak terkesan nyata. Untuk membuat gerakan yang halus dan tampak nyata dapat dilakukan melalui banyak metode salah satunya adalah metode pose to pose. Animasi 3D islami berjudul Keutamaan Berbuka Puasa sebagian besar berisi gerakan dalam memperagakan taat cara berbuka puasa yang baik dan benar untuk mendapatkan keutamaan berbuka. Pembuatan animasi ini dibuat melalui software blender dengan menerapkan metode pose to pose. Sebagai hasil pembuatan paper ini, film animasi 3D berjudul Keutamaan Berbuka Puasa diharapkan dapat dibuat dengan kualitas gerakan yang bagus dengan menggunaan metode pose to pose serta dapat memberikan hiburan dan edukasi yang baik.

Author(s):  
Lee D. Peachey ◽  
Lou Fodor ◽  
John C. Haselgrove ◽  
Stanley M. Dunn ◽  
Junqing Huang

Stereo pairs of electron microscope images provide valuable visual impressions of the three-dimensional nature of specimens, including biological objects. Beyond this one seeks quantitatively accurate models and measurements of the three dimensional positions and sizes of structures in the specimen. In our laboratory, we have sought to combine high resolution video cameras with high performance computer graphics systems to improve both the ease of building 3D reconstructions and the accuracy of 3D measurements, by using multiple tilt images of the same specimen tilted over a wider range of angles than can be viewed stereoscopically. Ultimately we also wish to automate the reconstruction and measurement process, and have initiated work in that direction.Figure 1 is a stereo pair of 400 kV images from a 1 micrometer thick transverse section of frog skeletal muscle stained with the Golgi stain. This stain selectively increases the density of the transverse tubular network in these muscle cells, and it is this network that we reconstruct in this example.


Author(s):  
J.R. McIntosh ◽  
D.L. Stemple ◽  
William Bishop ◽  
G.W. Hannaway

EM specimens often contain 3-dimensional information that is lost during micrography on a single photographic film. Two images of one specimen at appropriate orientations give a stereo view, but complex structures composed of multiple objects of graded density that superimpose in each projection are often difficult to decipher in stereo. Several analytical methods for 3-D reconstruction from multiple images of a serially tilted specimen are available, but they are all time-consuming and computationally intense.


1986 ◽  
Vol 13 (3) ◽  
pp. 441-448 ◽  
Author(s):  
Jeffrey L. Marsh ◽  
Michael W. Vannier ◽  
Stephen Bresina ◽  
Kaye M. Hemmer

Author(s):  
Ye. Yi. Bidaibekov ◽  
V. V. Grinshkun ◽  
S. N. Koneva

The article deals with computer graphics tasks related to the activities of the future informatics teacher in conditions of fundamentalization of education. Training of future informatics teachers in the context of the fundamentalization of education requires them to know the range of tasks related to computer graphics and the skills to solve them. In order to enhance the fundamental component of computer graphics, methods are proposed that rely on interprandial communications, as well as on in-depth training of computer graphics. In the course of reasoning, the authors come to the conclusion that the content of computer graphics should be enriched with mathematical foundations of computer graphics and as a result update the content of the computer graphics course with machine graphics algorithms. The basic principle of selecting the content of the course offered is the principle of the fundamentalization of education. Since the scope of application of computer graphics is extensive, in our opinion, the system of tasks and tasks on computer graphics is the most interesting. A feature of this system is the orientation towards solving fundamental problems of computer graphics. It was also revealed during the study that it is possible to reduce the tasks of the proposed system to a certain sequence of stages. The application of stages for a certain type of tasks affects the methods of solving them. Thus, the fundamental training of future informatics teachers in computer graphics requires them to know these stages and methods of solving fundamental computer graphics tasks.


1989 ◽  
Vol 8 (2) ◽  
pp. 139-141
Author(s):  
Gary Kesler ◽  
Doug Johnston
Keyword(s):  

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