scholarly journals Does Your School Have the Maker Fever? An Experiential Learning Approach to Developing Maker Competencies

2018 ◽  
Vol 11 (1) ◽  
pp. 103-120 ◽  
Author(s):  
Ann-Louise Davidson ◽  
David William Price

The maker movement in education is linked to better, more authentic learning that can help students develop 21st century competencies. Maker experiences, like any experiential learning, can be limited by decontextualized, recipe-style labs and fail to deliver on the promise of engaged learners ready to learn on demand and solve the ill-defined problems of the 21st century. Our multiphase research program on maker culture in education held a series of exploratory workshops and social events to discover the competencies required to turn experiential learning with technology into maker experiences that meet 21st century needs.

2015 ◽  
Vol 33 (4) ◽  
pp. 497-504 ◽  
Author(s):  
IdaMae Louise Craddock

Purpose – The purpose of this paper is to describe the implementation of a mobile makerspace program in a public school setting. Insights, challenges, successes, projects as well as recommendations will be shared. Design/methodology/approach – This paper describes a mobile makerspace program in a public high school in Virginia. It discusses the growth of mobile making, the advantages and disadvantages of mobility, and how the program was implemented. Findings – Mobile makerspaces are a fast-growing manifestation of maker culture. It is possible to have a makerspace in a public school and take the maker culture to other schools in the area. Having a steady supply of students or library interns that are willing to travel to other schools is critical. Originality/value – Makerspaces in libraries is still a relatively new phenomenon. While the research is coming on stationary makerspaces, mobile making is a new horizon for the maker movement. This paper seeks to provide a description of one such program.


2018 ◽  
Vol 14 (1) ◽  
Author(s):  
Cecília Gerhardt Burtet ◽  
Amarolinda Iara Da Costa Zanela Klein

RESUMO O início do século XXI evidencia um crescente paradoxo no campo da inovação. De um lado, teóricos do campo da inovação e formadores de políticas consideram a inovação como algo ainda restrito ao domínio das empresas. De outro, o aumento da digitalização e a redução de custos de comunicação faz com que cada vez mais pessoas possam se envolver na geração de inovações e mudanças tecnológicas em diferentes contextos. Nesse cenário, emerge o Movimento Maker. Este artigo oferece um debate acerca das práticas desse movimento que geram questionamentos sobre as teorias de inovação atuais, propondo novos olhares e questões de pesquisa.Palavras-chave: Inovação; Democratização da Inovação; Movimento Maker.   ABSTRACT The beginning of the 21st century shows a growing paradox in the innovation field. On the one hand, innovation theorists and policymakers consider innovation as something still restricted to the company domain. On the other hand, the increase in digitization and the reduction of communication costs enable more and more people can be involved in the generation of innovations and technological changes in different contexts. The Maker Movement emerged in this scenario. This article offers a debate about the practices of this Movement that challenge the innovation theories and has proposed new views and research questions.Keywords:Innovation; Democratizing of Innovation; Maker Movement.            


2021 ◽  
Vol 11 (2) ◽  
pp. 46
Author(s):  
Maki K. Habib ◽  
Fusaomi Nagata ◽  
Keigo Watanabe

The development of experiential learning methodologies is gaining attention, due to its contributions to enhancing education quality. It focuses on developing competencies, and build-up added values, such as creative and critical thinking skills, with the aim of improving the quality of learning. The interdisciplinary mechatronics field accommodates a coherent interactive concurrent design process that facilitates innovation and develops the desired skills by adopting experiential learning approaches. This educational learning process is motivated by implementation, assessment, and reflections. This requires synergizing cognition, perception, and behavior with experience sharing and evaluation. Furthermore, it is supported by knowledge accumulation. The learning process with active student’s engagement (participation and investigation) is integrated with experimental systems that are developed to facilitate experiential learning supported by properly designed lectures, laboratory experiments, and integrated with course projects. This paper aims to enhance education, learning quality, and contribute to the learning process, while stimulating creative and critical thinking skills. The paper has adopted a student-centered learning approach and focuses on developing training tools to improve the hands-on experience and integrate it with project-based learning. The developed experimental systems have their learning indicators where students acquire knowledge and learn the target skills through involvement in the process. This is inspired by collaborative knowledge sharing, brainstorming, and interactive discussions. The learning outcomes from lectures and laboratory experiments are synergized with the project-based learning approach to yield the desired promising results and exhibit the value of learning. The effectiveness of the developed experimental systems along with the adopted project-based learning approach is demonstrated and evaluated during laboratory sessions supporting different courses at Sanyo-Onoda City University, Yamaguchi, Japan, and at the American University in Cairo.


2021 ◽  
Vol 13 (2-3) ◽  
pp. 305-322 ◽  
Author(s):  
Hussein Boon

This article discusses a proposed design and sound tool teaching and learning approach, with interesting solution-based challenges not immediately associated with traditional DAW instruction. By stepping outside of the usual boundaries of DAW use, music production teaching is presented with a number of novel learning challenges. There is potential for DAWs, especially in educational settings, to be used to enhance the discipline, encourage experimentation and stimulate design-based ideas that promote DAW use beyond the mixing and engineering type contexts. By shifting DAWs into areas of sound-based music, as proposed by Landy, this innovative approach, facilitates deeper, experiential learning where sound is treated as the basic musical unit, therefore allowing for a potentially greater range of designed outputs.


Author(s):  
S. Li ◽  
C. Chua

Mental simulation represents how a person interprets and understands the causal relations associated with the perceived information, and it is considered an important cognitive device to support engineering design activities. Mental models are considered information characterized in a person’s mind to understand the external world. They are important components to support effective mental simulation. This paper begins with a discussion on the experiential learning approach and how it supports learners in developing mental models for design activities. Following that, the paper looks at the four types of mental models: object, making, analysis and project, and illustrates how they capture different aspects and skills of design activities. Finally, the paper proposes an alternative framework, i.e., Spiral Learning Approach, which is an integration of Kolb’s experiential learningcycle and the Imaginative Education (IE) framework. While the Kolb’s cycle informs a pattern to leverage personal experiences to reusable knowledge, the IE’s framework suggests how prior experiences can trigger imagination and advance understandings. A hypothetical design of a snow removal device is used to illustrate the ideas of design-related mental models and the spirallearning approach.


2017 ◽  
Vol 60 (6) ◽  
pp. 783-794 ◽  
Author(s):  
David J. Langley ◽  
Marthe Zirngiebl ◽  
Janosch Sbeih ◽  
Bart Devoldere

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