Law, Architecture, Gameplay, and Marketing

2013 ◽  
pp. 115-132
Author(s):  
Peter J. Wasilko

This chapter introduces readers to a broad range of legal issues relevant to game designers and developers touching such topics as intellectual property protection, player disputes, employment, licensing, and taxation. It provides an overview of relevant law, but primarily focuses on how to bring legal considerations into game design, software development, and business planning so as to minimize one’s legal risk. The Principle of Severability is also highlighted as a way to increase users’ willingness to contribute content; it is then extended to offer guidance in setting up a Litigation Savvy Development process.

Author(s):  
Peter J. Wasilko

This chapter introduces readers to a broad range of legal issues relevant to game designers and developers touching such topics as intellectual property protection, player disputes, employment, licensing, and taxation. It provides an overview of relevant law, but primarily focuses on how to bring legal considerations into game design, software development, and business planning so as to minimize one’s legal risk. The Principle of Severability is also highlighted as a way to increase users’ willingness to contribute content; it is then extended to offer guidance in setting up a Litigation Savvy Development process.


2012 ◽  
pp. 1660-1677
Author(s):  
Peter J. Wasilko

This chapter introduces readers to a broad range of legal issues relevant to game designers and developers touching such topics as intellectual property protection, player disputes, employment, licensing, and taxation. It provides an overview of relevant law, but primarily focuses on how to bring legal considerations into game design, software development, and business planning so as to minimize one’s legal risk. The Principle of Severability is also highlighted as a way to increase users’ willingness to contribute content; it is then extended to offer guidance in setting up a Litigation Savvy Development process.


Author(s):  
Engin Kursun ◽  
Kursat Cagiltay ◽  
Gulfidan Can

<p>The purpose of this survey study is to investigate faculty’s perceptions of the main incentives, barriers, and benefits to publishing their course materials for free within the open educational resources (OER) movement. Data were collected from an online survey of 1,637 faculty from 56 universities in Turkey. Results showed that even though the majority of the participants’ perceptions of OER benefits and their attitudes toward publishing their course materials were positive, legal issues were perceived as an obstacle to effective application. Intellectual property protection mechanisms were perceived as the most important incentive to facilitate their contribution.</p>


2017 ◽  
Vol 4 (1) ◽  
pp. 1-14
Author(s):  
Sharon Flank

Additive manufacturing (“AM”) offers the power to design and create in new ways but also brings challenges in intellectual property protection and unauthorized copying, along with potential liability issues. One growing problem is counterfeiting, which is recognized as part of a worldwide industry estimated at over $1 trillion. “There are two basic paths to creating counterfeits with 3D printing.” First, the print instructions, in the form of a software design file, can be stolen, shared, or mocked up. Alternatively, an existing object “(including a genuine branded or licensed product)” can be 3D scanned to create a design file to print a copy. “Hybrids of the two paths also exist, for example, a 3D scan version that is then altered in one or more characteristics.”


2021 ◽  
Author(s):  
Nicolas Hohn-Hein

Store design is becoming increasingly important: Long before Apple Store and Co. original store designs have captivated us. In an increasingly competitive market, store design entails considerable material and non-material value. However, protection against counterfeit store design so far has been discussed in science only rarely. This book closes the gap by analysing the relevant categories of German intellectual property protection (trade-mark, design, copyright and competition law). It not only provides an overview of the essential legal issues, but also gives concrete tips for protectable design. The book is thus aimed at practitioners in law firms and companies alike.


Author(s):  
Andy Williamson ◽  
David M. Kennedy ◽  
Carmel McNaught ◽  
Ruth DeSouza

Developing educational software requires a complex environment and a range of specialised skills. The ideas that lie behind successful software are drawn from a broad pool of talent and, as mobility increases, ideas are disseminated through informal and new work practices into a wider community. This paper addresses how participants in the development process can receive appropriate acknowledgement for their contribution, even after leaving a project. It will identify team dependencies and highlight three channels for dissemination (publication, portfolio and product). Eight common myths relating to intellectual capital and intellectual property in relation to educational software development are explored. Finally, practices that can be applied to the software development process to ensure that all team members receive appropriate recognition for their contribution to the product are identified. In particular, emphasis is placed on the need for strong project management practices and the up front articulation of expectations.


2012 ◽  
Vol 212-213 ◽  
pp. 1191-1196
Author(s):  
Hao Chen Ma ◽  
Kai Wang ◽  
Xiao Hua Zhou

Based on AutoCAD 2010, Visual C++. NET 2008 and ObjectARX 2010 the hydraulic design software of pump suction chambers, called PXSS, was successfully developed. The PXSS could design all kinds of pump suction chambers. Key technologies in the development process of software PXSS were introduced. A pipeline pump suction chamber and a spiral-shaped suction chamber were designed with the PXSS software. The two examples show that the PXSS can realize the parametric drawing of the pump suction chamber and improved the efficiency of the design staffs. So, it could be applied to engineering practice.


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