Software Development of Hydraulic Design for Pump Suction Chambers

2012 ◽  
Vol 212-213 ◽  
pp. 1191-1196
Author(s):  
Hao Chen Ma ◽  
Kai Wang ◽  
Xiao Hua Zhou

Based on AutoCAD 2010, Visual C++. NET 2008 and ObjectARX 2010 the hydraulic design software of pump suction chambers, called PXSS, was successfully developed. The PXSS could design all kinds of pump suction chambers. Key technologies in the development process of software PXSS were introduced. A pipeline pump suction chamber and a spiral-shaped suction chamber were designed with the PXSS software. The two examples show that the PXSS can realize the parametric drawing of the pump suction chamber and improved the efficiency of the design staffs. So, it could be applied to engineering practice.

2013 ◽  
pp. 115-132
Author(s):  
Peter J. Wasilko

This chapter introduces readers to a broad range of legal issues relevant to game designers and developers touching such topics as intellectual property protection, player disputes, employment, licensing, and taxation. It provides an overview of relevant law, but primarily focuses on how to bring legal considerations into game design, software development, and business planning so as to minimize one’s legal risk. The Principle of Severability is also highlighted as a way to increase users’ willingness to contribute content; it is then extended to offer guidance in setting up a Litigation Savvy Development process.


2015 ◽  
Vol 25 (09n10) ◽  
pp. 1747-1752 ◽  
Author(s):  
Guoyuan Liu ◽  
Zhi Li ◽  
Shilang Huang ◽  
Zhaofeng Ouyang ◽  
Zhe Liu

This paper presents a set of computer-aided tools for problem analysis in the software development process. Jackson’s problem diagrams are used to model the problem owners’ needs and relevant contexts for the software to be built. An algorithm based on three classes of rules is provided for the systematic transformation of these models into behavioral descriptions of the software. This work is part of our long-term research efforts aiming at embedding and empirically evaluating Jackson’s Problem Frames framework (PF) in requirements engineering practice.


Author(s):  
Peter J. Wasilko

This chapter introduces readers to a broad range of legal issues relevant to game designers and developers touching such topics as intellectual property protection, player disputes, employment, licensing, and taxation. It provides an overview of relevant law, but primarily focuses on how to bring legal considerations into game design, software development, and business planning so as to minimize one’s legal risk. The Principle of Severability is also highlighted as a way to increase users’ willingness to contribute content; it is then extended to offer guidance in setting up a Litigation Savvy Development process.


2012 ◽  
pp. 1660-1677
Author(s):  
Peter J. Wasilko

This chapter introduces readers to a broad range of legal issues relevant to game designers and developers touching such topics as intellectual property protection, player disputes, employment, licensing, and taxation. It provides an overview of relevant law, but primarily focuses on how to bring legal considerations into game design, software development, and business planning so as to minimize one’s legal risk. The Principle of Severability is also highlighted as a way to increase users’ willingness to contribute content; it is then extended to offer guidance in setting up a Litigation Savvy Development process.


Author(s):  
Li-Ren Yang

Poor project requirements engineering (RE) practice is one of the major causes of project failure. However, many organizations do not adequately manage a project's requirements leading to a poor design basis. The primary purpose of this research was to investigate the associations among RE practice, project performance, and competitive advantage. The second objective was to evaluate the mediating effect of project performance on the relationship between RE practice and competitive advantage. The third objective was to determine whether the impact of RE practice on project performance was moderated by project type. The results suggest that RE training and improvement may contribute to project performance. In addition, project performance has a significant effect on competitive advantage. The testing also supports a role for project performance as a partial mediator in the relationship between RE practice and competitive advantage. The findings also indicate that project duration has a moderating effect on the relationship between RE practice and project performance. The research results offer guides to software development process. Findings from this study are helpful to project managers and project planners in deciding whether to adopt RE practice in software development process. Project planners can use the research results to modify their current process.


2012 ◽  
Vol 6-7 ◽  
pp. 3-8
Author(s):  
Yu Gao ◽  
Xiang Zhong Feng

It is an important prerequisite to ensure the success of software development that designing a reasonable and suitable software development plan. In the past, when discussing the design of the software development plan, people focus limited to a specific development tasks, so the lack of universality. In order to guide design work of software development plan, starting from the perspective of software engineering, the main factor to be considered has been studied when designing software development plan. These factors are: the type and size of the software, the experience of use for reference to predecessors, difficulty level to obtain users' needs, development techniques and tools, situation of development team, development risks, the software development methods that can be chosen. This study results can improve the rationality and applicability of the software development plan.


Sensors ◽  
2021 ◽  
Vol 21 (10) ◽  
pp. 3480
Author(s):  
Walter Takashi Nakamura ◽  
Iftekhar Ahmed ◽  
David Redmiles ◽  
Edson Oliveira ◽  
David Fernandes ◽  
...  

The success of a software application is related to users’ willingness to keep using it. In this sense, evaluating User eXperience (UX) became an important part of the software development process. Researchers have been carrying out studies by employing various methods to evaluate the UX of software products. Some studies reported varied and even contradictory results when applying different UX evaluation methods, making it difficult for practitioners to identify which results to rely upon. However, these works did not evaluate the developers’ perspectives and their impacts on the decision process. Moreover, such studies focused on one-shot evaluations, which cannot assess whether the methods provide the same big picture of the experience (i.e., deteriorating, improving, or stable). This paper presents a longitudinal study in which 68 students evaluated the UX of an online judge system by employing AttrakDiff, UEQ, and Sentence Completion methods at three moments along a semester. This study reveals contrasting results between the methods, which affected developers’ decisions and interpretations. With this work, we intend to draw the HCI community’s attention to the contrast between different UX evaluation methods and the impact of their outcomes in the software development process.


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