Teaching Group Decision Making Skills to Emergency Managers via Digital Games

Author(s):  
Conor Linehan ◽  
Shaun Lawson ◽  
Mark Doughty ◽  
Ben Kirman ◽  
Nina Haferkamp ◽  
...  

This chapter discusses how a focus on establishing the appropriate learning outcomes of an educational programme, and creatively incorporating these learning outcomes within the design of a game, can lead to the development of a useful educational game. Specifically, it demonstrates the process involved in generating game design criteria from a multi-disciplinary literature review. The design of a game that has been developed as part of a project to train emergency managers in group decision making and communications skills is presented, along with some initial evaluations of that game design. It appears that the game presented can function as a valid practical element of a programme for the training of group decision making and communication skills with emergency management personnel.

2013 ◽  
pp. 667-686
Author(s):  
Conor Linehan ◽  
Shaun Lawson ◽  
Mark Doughty ◽  
Ben Kirman ◽  
Nina Haferkamp ◽  
...  

This chapter discusses how a focus on establishing the appropriate learning outcomes of an educational programme, and creatively incorporating these learning outcomes within the design of a game, can lead to the development of a useful educational game. Specifically, it demonstrates the process involved in generating game design criteria from a multi-disciplinary literature review. The design of a game that has been developed as part of a project to train emergency managers in group decision making and communications skills is presented, along with some initial evaluations of that game design. It appears that the game presented can function as a valid practical element of a programme for the training of group decision making and communication skills with emergency management personnel.


2019 ◽  
Vol 19 (3) ◽  
pp. 45-56 ◽  
Author(s):  
Daniela Borissova ◽  
Delyan Keremedchiev

Abstract The paper deals with evaluation and ranking of students taking into account two main criteria of the learning – theoretical knowledge and practical skills. These criteria are divided into several sub-criteria to reflect different aspects of the learning outcomes. To make such complex evaluation the proper utility function based on simple multi-attribute rating technique is proposed. This new utility function includes not only the evaluation score and weighted coefficients for criteria importance, but considers also additional coefficients that indicate how theoretical knowledge and practical skills will take part in the aggregated final assessment. The formulated model is applied for the assessing of the students on web programming. The students are ranked under three different cases where the theoretical knowledge and practical skills take different part in the aggregated assessment. The obtained results demonstrate the applicability of the described approach by providing different ranking depending on the importance of the theoretical and practical aspects.


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