Integrating Blockchain Platforms With Big Data Solutions for Regional Innovation Development

Author(s):  
Leyla Ayvarovna Gamidullaeva ◽  
Vardan Mkrttchian ◽  
Alexey Finogeev

The chapter discusses the creation of a mechanism for ensuring reliable and secure interaction among participants in regional innovation systems based on the establishment of smart contracts in the blockchain. The technology allows to reduce the possibility of fraud by dishonest participants, as well as to exclude the need for a third party by transferring its functions to a smart contract. This is important for ensuring confidential and transparent relations between participants in innovative projects, as well as with interested subjects of social and economic activities in the regions. The Ethereum blockchain platform was chosen to create smart contracts. On its basis, there were developed components to perform transactions in contracting, creating, and implementing innovations, transferring intellectual property rights, using rights and licenses for innovation, etc. The main component of the system is a distributed transaction register with digital copies of innovation objects.

2022 ◽  
pp. 381-390
Author(s):  
Leyla Ayvarovna Gamidullaeva ◽  
Vardan Mkrttchian ◽  
Alexey Finogeev

The chapter discusses the creation of a mechanism for ensuring reliable and secure interaction among participants in regional innovation systems based on the establishment of smart contracts in the blockchain. The technology allows to reduce the possibility of fraud by dishonest participants, as well as to exclude the need for a third party by transferring its functions to a smart contract. This is important for ensuring confidential and transparent relations between participants in innovative projects, as well as with interested subjects of social and economic activities in the regions. The Ethereum blockchain platform was chosen to create smart contracts. On its basis, there were developed components to perform transactions in contracting, creating, and implementing innovations, transferring intellectual property rights, using rights and licenses for innovation, etc. The main component of the system is a distributed transaction register with digital copies of innovation objects.


It is reasonable to use digital technologies to organize and support an innovation system that simplify and promote interactions between innovation activity participants by performing a situational analysis of big volumes of structured and unstructured data on innovation activity subjects in the regions. The aim of the article is to substantiate the essence, peculiarities and features of integrating blockchain platforms with Big Data intelligent analytics for regional innovation development. The study was carried out as based on materials describing the development of this concept both in the whole world and its spread in the Russian economy.


2020 ◽  
Vol 37 (2) ◽  
pp. 89-95
Author(s):  
Panos Kudumakis ◽  
Thomas Wilmering ◽  
Mark Sandler ◽  
Victor Rodriguez-Doncel ◽  
Laurent Boch ◽  
...  

Author(s):  
Burkhard Schafer

The paper explores whether legal and ethical concepts that have been used to protect the natural environment can also be leveraged to protect the ‘infosphere’, a neologism used by Luciano Floridi to characterize the totality of the informational environment. We focus, in particular, on the interaction between allocation of (intellectual) property rights and ‘communication duties’, in particular, data breach notification duties. This article is part of the themed issue ‘The ethical impact of data science’.


2005 ◽  
Vol 114 (1) ◽  
pp. 16-29 ◽  
Author(s):  
Sal Humphreys ◽  
Brian Fitzgerald ◽  
John Banks ◽  
Nic Suzor

Fan-based or third party content creation has assumed an integral place in the multi-million dollar computer games industry. The emerging production ecology that involves new kinds of distributed organisations and ad hoc networks epitomises the ‘drift of value’ from producer to consumer and allows us to understand how user-led innovation influences the creative industries. But the ability to control intellectual property rights in content production is critical to the power structures and social dynamic that are being created in this space. Trainz, a train simulation game released by Brisbane developer Auran, which relies heavily on fan-created content for its success, is used as a case study. The licence agreements between Auran and the fan creators are analysed in order to understand how the balance between the commercial and non-commercial is achieved and how the tension between open networks of collaboration and closed structures of commercial competitive environments are negotiated.


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