Transmission Power Optimization of Concurrently Communicating Two Access Points in Wireless Local Area Network

Author(s):  
Hendy Briantoro ◽  
Nobuo Funabiki ◽  
Minoru Kuribayashi ◽  
Kwenga Ismael Munene ◽  
Rahardhita Widyatra Sudibyo ◽  
...  

Currently, the IEEE 802.11 wireless local-area network (WLAN) has been prevalent around the world due to the advantages of mobility, flexibility, and scalability. WLAN offers the wireless internet-access method through an access-point (AP) at homes, schools, or offices. When multiple APs are deployed in the network field, the proper transmission power of each AP is essential to improve the performance, considering the coverage area, transmission capacity, and interference. In this paper, the authors study the transmission power optimization of concurrently communicating two APs in WLAN. Based on extensive experiment results, the authors propose a method of selecting the best power for each AP from the signal-to-noise ratio (SNR) of receiving signal strength (RSS). For evaluations, the authors implemented the proposed method on the elastic WLAN system testbed using Raspberry Pi for APs and conducted experiments for nine network topologies in two buildings at Okayama University. The results show that the proposal always selects the best power in any topology.

2018 ◽  
Vol 8 (2) ◽  
pp. 254-281 ◽  
Author(s):  
Md. Manowarul Islam ◽  
Nobuo Funabiki ◽  
Minoru Kuribayashi ◽  
Sumon Kumar Debnath ◽  
Kwenga Ismael Munene ◽  
...  

Author(s):  
Rahardhita Widyatra Sudibyo ◽  
Nobuo Funabiki ◽  
Minoru Kuribayashi ◽  
Kwenga Ismael Munene ◽  
Hendy Briantoro ◽  
...  

The IEEE802.11n wireless local-area network (WLAN) has been widely adopted due to the flexible coverage and lower installation cost. However, the TCP throughput unfairness was detected when multiple hosts concurrently communicate with a single access-point (AP). Previously, the authors proposed the TCP fairness control method for only two hosts in the elastic WLAN system using Raspberry Pi AP, which dynamically adapts the topology according to the traffic demand. The delay is introduced in the packet transmission to the faster host from the AP, which is optimized by the PI feedback control such that the measured throughput becomes equal between the hosts. In this paper, the authors proposed a generalization of this method for any number of hosts by newly introducing the target throughput as the equal goal among the hosts. It is dynamically updated using the measured throughputs. The effectiveness of the proposal is verified through experiments using the elastic WLAN system testbed with one AP and up to four hosts.


2019 ◽  
Vol 8 (2) ◽  
pp. 1350-1354

The problem of wireless communication is the handoff. That problem mainly shows in the urban area because limited number of Access Point (AP) and the Base Station (BS). Main problem occur when the Mobile Node (MN) are goes to out of the coverage area the MN need to make handoff because the current or old Base Station(BS) does not gives the supports. Effect of this problem is call disconnection or data loss. IEEE802.11 based wireless local area network (WLAN) are widely use to give the supports of personal or commercial basis. In the proposed work the WLAN are placed on the two adjacent cell and they are crossly connected to the BS. This WLAN are used as an AP and that AP are enhanced the signal strength of the region of handoff and increased the area of BS. This WLAN gives the services for the time of degradation until fond the new channel in the new BS or the inside of WLAN area. For this cause the failure of handoff are minimized.


2016 ◽  
Vol 3 (1) ◽  
pp. 31-39
Author(s):  
F Ammar ◽  
Hanafi Hanafi

WiFi bekerja pada band 2,4 GHz dan 5 GHz. Standar WiFi yang bekerja pada frekuensi ini antara lain IEEE802.11g dan IEEE802.11a. Pada penelitian ini dilakukan pengukuran terhadap transfer rate download dan upload data dengan standar IEEE802.11g dan IEEE802.11a. Pengukuran dilakukan pada kanal Line of Sight (LOS), menggunakan dua buah laptop yang dihubungkan dengan Access Point (AP) standar IEEE802.11g dan IEEE802.11a.  Hasil penelitian diperoleh, pada standar IEEE802.11g, transfer rate download dan upload data tertinggi 2.662,54.KB/s dan 2.549,60 KB/s, dan terendah 484,50.KB/s dan 477,40 KB/s, sedangkan pada standar IEEE802.11a, transfer rate download dan upload data tertinggi 8.104,68 KB/s dan 5.744,24 KB/s, dan terendah 872,24 KB/s dan 465,38.KB/s. Pada standar IEEE802.11g, transfer rate download dan upload data pada sinyal terendah hingga di bawah 35% dan 30%, dari transfer rate download dan upload data tertinggi. Pada standar IEEE802.11a, transfer rate download dan upload data pada kualitas sinyal terendah hingga di bawah 20% dan 30%, dari transfer rate download dan upload data tertinggi. Kemampuan transfer rate download data Standar IEEE802.11a, 2–3 kali lebih baik pada kondisi kualitas sinyal tertinggi, dan tidak lebih dari 2 kali pada kondisi kualitas sinyal terendah, dibandingkan kemampuan transfer rate download data standar IEEE802.11g. Kemampuan transfer rate upload data Standar IEEE802.11a, 1,4–3 kali lebih baik pada kondisi kualitas sinyal tertinggi, dan 1-3 kali lebih baik pada kondisi kualitas sinyal terendah, dibandingkan kemampuan transfer rate upload data standar IEEE802.11g.


Author(s):  
Muel Fred L. Ruiz ◽  
Rica I. Esclada ◽  
Jannica H. Balderama ◽  
Anzel Anne I. Aguirre ◽  
Ma. Nancy I. Cutin ◽  
...  

This study presents the development of a wireless, interactive, educational (WISE) game that incorporates the use of smartphones for reviewing lessons that might suit the standards of the Philippine government’s education department. It is easier today to engage students using digital platforms for education using interactive digital games. In this study, the users can play the game by connecting the smartphones to the prototype through wireless local area network. It consists of two types of cards: power cards which contribute excitement to the game, and question cards which contain questions to be answered by the players. The prototype is an integration of the following components: Raspberry Pi 3B, RFID reader and cards, and speakers. A graphical user interface where the players interact with the game was created using scripting languages, such as PHP, and JavaScript. The project was evaluated by different grade school students of Metro Manila, Philippines. The results of users’ evaluation show that the prototype is accessible and effective for use based on functionality and that the project can also serve as a tool for lesson reviews. Future development of WISE game includes its integration and compatibility to different operating systems with larger databases and accessibility.


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